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Searched refs:arrayMask (Results 1 – 21 of 21) sorted by relevance

/external/mesa3d/src/mesa/swrast/
Ds_span.c229 assert(!(span->arrayMask & SPAN_RGBA)); in interpolate_int_colors()
315 span->arrayMask |= SPAN_RGBA; in interpolate_int_colors()
331 if (span->arrayMask & SPAN_RGBA) { in interpolate_float_colors()
389 assert(!(span->arrayMask & SPAN_Z)); in _swrast_span_interpolate_z()
409 span->arrayMask |= SPAN_Z; in _swrast_span_interpolate_z()
565 span->arrayMask |= SPAN_LAMBDA; in interpolate_texcoords()
633 if (span->arrayMask & SPAN_XY) { in interpolate_wpos()
666 if (span->arrayMask & SPAN_XY) { in stipple_polygon_span()
714 if (span->arrayMask & SPAN_XY) { in clip_span()
722 if (span->arrayMask & SPAN_MASK) { in clip_span()
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Ds_depth.c298 if (span->arrayMask & SPAN_XY) in _swrast_depth_test_span()
303 if (rb->Format == MESA_FORMAT_Z_UNORM16 && !(span->arrayMask & SPAN_XY)) { in _swrast_depth_test_span()
308 else if (rb->Format == MESA_FORMAT_Z_UNORM32 && !(span->arrayMask & SPAN_XY)) { in _swrast_depth_test_span()
318 if (span->arrayMask & SPAN_XY) { in _swrast_depth_test_span()
375 if (span->arrayMask & SPAN_XY) { in _swrast_depth_test_span()
431 if (span->arrayMask & SPAN_XY) in _swrast_depth_bounds_test()
436 if (rb->Format == MESA_FORMAT_Z_UNORM32 && !(span->arrayMask & SPAN_XY)) { in _swrast_depth_bounds_test()
452 if (span->arrayMask & SPAN_XY) { in _swrast_depth_bounds_test()
Ds_aalinetemp.h130 line.span.arrayMask = SPAN_XY | SPAN_COVERAGE; in NAME()
136 line.span.arrayMask |= SPAN_Z; in NAME()
140 line.span.arrayMask |= SPAN_RGBA; in NAME()
161 line.span.arrayMask |= SPAN_LAMBDA; in NAME()
Ds_span.h157 GLbitfield arrayMask; member
177 (S).arrayMask = 0x0; \
Ds_zoom.c156 assert((span->arrayMask & SPAN_XY) == 0); in zoom_span()
185 zoomed.arrayMask |= SPAN_RGBA; in zoom_span()
187 assert(span->arrayMask & SPAN_RGBA); in zoom_span()
201 zoomed.arrayMask |= SPAN_Z; in zoom_span()
202 assert(span->arrayMask & SPAN_Z); in zoom_span()
Ds_bitmap.c74 span.arrayMask = SPAN_XY; in _swrast_Bitmap()
167 span.arrayMask = SPAN_MASK;
Ds_drawpix.c325 span.arrayMask = SPAN_Z; in draw_depth_pixels()
440 span.arrayMask = SPAN_RGBA; in draw_rgba_pixels()
458 const GLbitfield arrayMask = span.arrayMask; in draw_rgba_pixels() local
535 span.arrayMask = arrayMask; in draw_rgba_pixels()
Ds_lines.c129 span.arrayMask |= SPAN_MASK; \
148 span.arrayMask |= SPAN_MASK; \
Ds_points.c277 span.arrayMask = SPAN_COVERAGE | SPAN_MASK; in smooth_point()
381 span.arrayMask = SPAN_XY; in large_point()
466 span->arrayMask = SPAN_XY | SPAN_Z; in pixel_point()
467 span->arrayMask |= SPAN_RGBA; in pixel_point()
Ds_fragprog.c276 span->arrayMask |= SPAN_RGBA; in _swrast_exec_fragment_program()
281 span->arrayMask |= SPAN_Z; in _swrast_exec_fragment_program()
Ds_aatritemp.h66 span.arrayMask = SPAN_COVERAGE;
120 span.arrayMask |= SPAN_Z;
134 span.arrayMask |= SPAN_RGBA;
Ds_stencil.c363 if (span->arrayMask & SPAN_XY) { in _swrast_stencil_and_ztest_span()
384 if (span->arrayMask & SPAN_XY) { in _swrast_stencil_and_ztest_span()
433 if (span->arrayMask & SPAN_XY) { in _swrast_stencil_and_ztest_span()
Ds_alpha.c110 if (span->arrayMask & SPAN_RGBA) { in _swrast_alpha_test()
Ds_masking.c50 assert(span->arrayMask & SPAN_RGBA); in _swrast_mask_rgba_span()
Ds_logic.c197 assert(span->arrayMask & SPAN_RGBA); in _swrast_logicop_rgba_span()
Ds_triangle.c516 assert(span->arrayMask & SPAN_RGBA); in affine_span()
561 span.arrayMask |= SPAN_RGBA; \
786 assert(span->arrayMask & SPAN_RGBA); in fast_persp_span()
856 span.arrayMask |= SPAN_RGBA; \
Ds_copypix.c127 span.arrayMask = SPAN_RGBA; in copy_rgba_pixels()
252 span.arrayMask = SPAN_Z; in copy_depth_pixels()
Ds_fog.c139 assert(span->arrayMask & SPAN_RGBA); in _swrast_fog_rgba_span()
Ds_linetemp.h292 span.arrayMask = SPAN_XY; in NAME()
Ds_texcombine.c662 if (span->arrayMask & SPAN_LAMBDA) { in _swrast_texture_span()
Ds_blend.c999 assert(span->arrayMask & SPAN_RGBA); in _swrast_blend_span()