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Searched refs:attachTextures (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DClearMultiviewGL.cpp73 attachTextures(state, baseViewIndex + i); in clearLayeredFBO()
112 void ClearMultiviewGL::attachTextures(const gl::FramebufferState &state, int layer) in attachTextures() function in rx::ClearMultiviewGL
DClearMultiviewGL.h61 void attachTextures(const gl::FramebufferState &state, int layer);