Searched refs:attachTextures (Results 1 – 2 of 2) sorted by relevance
73 attachTextures(state, baseViewIndex + i); in clearLayeredFBO()112 void ClearMultiviewGL::attachTextures(const gl::FramebufferState &state, int layer) in attachTextures() function in rx::ClearMultiviewGL
61 void attachTextures(const gl::FramebufferState &state, int layer);