Searched refs:bNoError (Results 1 – 1 of 1) sorted by relevance
308 bool bNoError = true; in setBindingPoints() local316 bNoError &= (GL_NO_ERROR == m_gl.getError()); in setBindingPoints()319 return bNoError; in setBindingPoints()2995 bool bNoError = true; in setBindingPoints() local3007 return bNoError; in setBindingPoints()