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Searched refs:backbuffer (Results 1 – 19 of 19) sorted by relevance

/external/skqp/tools/sk_app/
DVulkanWindowContext.cpp502 BackbufferInfo* backbuffer = fBackbuffers + fCurrentBackbufferIndex; in getAvailableBackbuffer() local
504 WaitForFences(fDevice, 2, backbuffer->fUsageFences, in getAvailableBackbuffer()
506 return backbuffer; in getAvailableBackbuffer()
510 BackbufferInfo* backbuffer = this->getAvailableBackbuffer(); in getBackbufferSurface() local
511 SkASSERT(backbuffer); in getBackbufferSurface()
515 ResetFences(fDevice, 2, backbuffer->fUsageFences)); in getBackbufferSurface()
520 backbuffer->fAcquireSemaphore, VK_NULL_HANDLE, in getBackbufferSurface()
521 &backbuffer->fImageIndex); in getBackbufferSurface()
532 backbuffer = this->getAvailableBackbuffer(); in getBackbufferSurface()
534 ResetFences(fDevice, 2, backbuffer->fUsageFences)); in getBackbufferSurface()
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DWindow.cpp73 sk_sp<SkSurface> backbuffer = fWindowContext->getBackbufferSurface(); in onPaint() local
74 if (backbuffer) { in onPaint()
76 SkCanvas* canvas = backbuffer->getCanvas(); in onPaint()
/external/skia/tools/sk_app/
DVulkanWindowContext.cpp483 BackbufferInfo* backbuffer = fBackbuffers + fCurrentBackbufferIndex; in getAvailableBackbuffer() local
484 return backbuffer; in getAvailableBackbuffer()
488 BackbufferInfo* backbuffer = this->getAvailableBackbuffer(); in getBackbufferSurface() local
489 SkASSERT(backbuffer); in getBackbufferSurface()
505 &backbuffer->fImageIndex); in getBackbufferSurface()
518 backbuffer = this->getAvailableBackbuffer(); in getBackbufferSurface()
523 &backbuffer->fImageIndex); in getBackbufferSurface()
531 SkSurface* surface = fSurfaces[backbuffer->fImageIndex].get(); in getBackbufferSurface()
543 BackbufferInfo* backbuffer = fBackbuffers + fCurrentBackbufferIndex; in swapBuffers() local
544 SkSurface* surface = fSurfaces[backbuffer->fImageIndex].get(); in swapBuffers()
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DWindow.cpp82 sk_sp<SkSurface> backbuffer = fWindowContext->getBackbufferSurface(); in onPaint() local
83 if (backbuffer == nullptr) { in onPaint()
93 this->visitLayers([=](Layer* layer) { layer->onPaint(backbuffer.get()); }); in onPaint()
95 backbuffer->flushAndSubmit(); in onPaint()
/external/angle/src/libANGLE/renderer/vulkan/
DFramebufferVk.h59 WindowSurfaceVk *backbuffer);
167 WindowSurfaceVk *backbuffer);
DFramebufferVk.cpp333 WindowSurfaceVk *backbuffer) in CreateDefaultFBO() argument
335 return new FramebufferVk(renderer, state, backbuffer); in CreateDefaultFBO()
340 WindowSurfaceVk *backbuffer) in FramebufferVk() argument
342 mBackbuffer(backbuffer), in FramebufferVk()
/external/mesa3d/src/mesa/drivers/x11/
Dfakeglx.c262 char *backbuffer = getenv("MESA_BACK_BUFFER"); in save_glx_visual() local
263 if (backbuffer) { in save_glx_visual()
264 if (backbuffer[0]=='p' || backbuffer[0]=='P') { in save_glx_visual()
267 else if (backbuffer[0]=='x' || backbuffer[0]=='X') { in save_glx_visual()
/external/mesa3d/src/gallium/frontends/glx/xlib/
Dglx_api.c199 char *backbuffer = getenv("MESA_BACK_BUFFER"); in save_glx_visual() local
200 if (backbuffer) { in save_glx_visual()
201 if (backbuffer[0]=='p' || backbuffer[0]=='P') { in save_glx_visual()
204 else if (backbuffer[0]=='x' || backbuffer[0]=='X') { in save_glx_visual()
/external/angle/src/libANGLE/renderer/metal/
DFrameBufferMtl.h33 WindowSurfaceMtl *backbuffer);
DSurfaceMtl.mm142 auto fbo = new FramebufferMtl(state, /* flipY */ false, /* backbuffer */ nullptr);
459 auto fbo = new FramebufferMtl(state, /* flipY */ true, /* backbuffer */ this);
DFrameBufferMtl.mm60 WindowSurfaceMtl *backbuffer)
61 : FramebufferImpl(state), mBackbuffer(backbuffer), mFlipY(flipY)
666 // If we have a backbuffer/window surface, we can take the old path here and return
670 // If we have no backbuffer, get the attachment from state color attachments, as it may have
DContextMtl.h279 void onBackbufferResized(const gl::Context *context, WindowSurfaceMtl *backbuffer);
DContextMtl.mm1749 void ContextMtl::onBackbufferResized(const gl::Context *context, WindowSurfaceMtl *backbuffer)
1753 if (framebuffer->getAttachedBackbuffer() != backbuffer)
/external/mesa3d/docs/relnotes/
D9.2.rst79 glEnable(GL_FRAMEBUFFER_SRGB) has no effect on the backbuffer
D20.0.0.rst2697 - st/dri: use st->flush callback to flush the backbuffer
/external/angle/src/tests/deqp_support/
Ddeqp_egl_test_expectations.txt60 // Flaky since we enabled depth/stencil backbuffer in all tests.
Ddeqp_gles3_test_expectations.txt24 // Failures related to using a depth/stencil enabled backbuffer on Windows / NVIDIA.
/external/python/cpython2/Modules/
Dcstubs968 void backbuffer long s
Dglmodule.c1856 backbuffer( arg1 ); in gl_backbuffer()