Searched refs:basicQuadProgram (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fFragDepthTests.cpp | 148 …glu::ShaderProgram basicQuadProgram(m_context.getRenderContext(), glu::makeVtxFragSources(s_vertex… in iterate() local 150 if (!basicQuadProgram.isOk()) in iterate() 152 log << basicQuadProgram; in iterate() 171 gl.useProgram(basicQuadProgram.getProgram()); in iterate() 172 …gl.uniform4f(gl.getUniformLocation(basicQuadProgram.getProgram(), "u_color"), 0.0f, 0.0f, 1.0f, 1.… in iterate() 177 glu::draw(m_context.getRenderContext(), basicQuadProgram.getProgram(), 1, &posBinding, in iterate() 183 glu::draw(m_context.getRenderContext(), basicQuadProgram.getProgram(), 1, &posBinding, in iterate()
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/external/deqp/external/openglcts/modules/common/ |
D | glcFragDepthTests.cpp | 165 glu::ShaderProgram basicQuadProgram( in iterate() local 170 if (!basicQuadProgram.isOk()) in iterate() 172 log << basicQuadProgram; in iterate() 181 gl.useProgram(basicQuadProgram.getProgram()); in iterate() 182 …gl.uniform4f(gl.getUniformLocation(basicQuadProgram.getProgram(), "u_color"), 0.0f, 0.0f, 1.0f, 1.… in iterate() 187 glu::draw(m_context.getRenderContext(), basicQuadProgram.getProgram(), 1, &posBinding, in iterate() 193 glu::draw(m_context.getRenderContext(), basicQuadProgram.getProgram(), 1, &posBinding, in iterate()
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