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Searched refs:begin_render_pass (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/frontends/lavapipe/
Dlvp_cmd_buffer.c342 cmd->u.begin_render_pass.render_pass = pass; in lvp_CmdBeginRenderPass()
343 cmd->u.begin_render_pass.framebuffer = framebuffer; in lvp_CmdBeginRenderPass()
344 cmd->u.begin_render_pass.render_area = pRenderPassBegin->renderArea; in lvp_CmdBeginRenderPass()
346 cmd->u.begin_render_pass.attachments = (struct lvp_attachment_state *)(cmd + 1); in lvp_CmdBeginRenderPass()
347 …state_setup_attachments(cmd->u.begin_render_pass.attachments, pass, pRenderPassBegin->pClearValues… in lvp_CmdBeginRenderPass()
Dlvp_private.h948 struct lvp_cmd_begin_render_pass begin_render_pass; member
Dlvp_execute.c1258 state->pass = cmd->u.begin_render_pass.render_pass; in handle_begin_render_pass()
1259 state->vk_framebuffer = cmd->u.begin_render_pass.framebuffer; in handle_begin_render_pass()
1260 state->render_area = cmd->u.begin_render_pass.render_area; in handle_begin_render_pass()
1262 state->attachments = cmd->u.begin_render_pass.attachments; in handle_begin_render_pass()