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Searched refs:beingRendered (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/eagl/
DWindowSurfaceEAGL.mm181 mSwapState.beingRendered = &mSwapState.textures[0];
209 mSwapState.beingRendered->swapId = ++mCurrentSwapId;
213 std::swap(mSwapState.beingRendered, mSwapState.lastRendered);
219 auto &texture = *mSwapState.beingRendered;
237 mSwapState.beingRendered->texture, 0);
308 mSwapState.beingRendered->texture, 0);
DWindowSurfaceEAGL.h58 SwapTexture *beingRendered; member
/external/angle/src/libANGLE/renderer/gl/cgl/
DWindowSurfaceCGL.mm212 mSwapState.beingRendered = &mSwapState.textures[0];
240 mSwapState.beingRendered->swapId = ++mCurrentSwapId;
244 std::swap(mSwapState.beingRendered, mSwapState.lastRendered);
250 auto &texture = *mSwapState.beingRendered;
268 mSwapState.beingRendered->texture, 0);
339 mSwapState.beingRendered->texture, 0);
DWindowSurfaceCGL.h50 SwapTexture *beingRendered; member