Searched refs:beingRendered (Results 1 – 4 of 4) sorted by relevance
181 mSwapState.beingRendered = &mSwapState.textures[0];209 mSwapState.beingRendered->swapId = ++mCurrentSwapId;213 std::swap(mSwapState.beingRendered, mSwapState.lastRendered);219 auto &texture = *mSwapState.beingRendered;237 mSwapState.beingRendered->texture, 0);308 mSwapState.beingRendered->texture, 0);
58 SwapTexture *beingRendered; member
212 mSwapState.beingRendered = &mSwapState.textures[0];240 mSwapState.beingRendered->swapId = ++mCurrentSwapId;244 std::swap(mSwapState.beingRendered, mSwapState.lastRendered);250 auto &texture = *mSwapState.beingRendered;268 mSwapState.beingRendered->texture, 0);339 mSwapState.beingRendered->texture, 0);
50 SwapTexture *beingRendered; member