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Searched refs:bindStateFragUniformShaderText (Results 1 – 3 of 3) sorted by relevance

/external/vulkan-validation-layers/tests/
Dlayer_validation_tests.h154 static const char bindStateFragUniformShaderText[] = variable
Dvklayertests_descriptor_renderpass_framebuffer.cpp4880 VkShaderObj fs(m_device, bindStateFragUniformShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
5074 VkShaderObj fs(m_device, bindStateFragUniformShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
Dvklayertests_pipeline_shader.cpp4252 VkShaderObj fs(m_device, bindStateFragUniformShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()