Searched refs:bindStateFragUniformShaderText (Results 1 – 3 of 3) sorted by relevance
154 static const char bindStateFragUniformShaderText[] = variable
4880 VkShaderObj fs(m_device, bindStateFragUniformShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()5074 VkShaderObj fs(m_device, bindStateFragUniformShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
4252 VkShaderObj fs(m_device, bindStateFragUniformShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()