Searched refs:bindStateMinimalShaderText (Results 1 – 4 of 4) sorted by relevance
/external/vulkan-validation-layers/tests/ |
D | layer_validation_tests.h | 87 static const char bindStateMinimalShaderText[] = "#version 450\nvoid main() {}\n"; variable
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D | layer_validation_tests.cpp | 1624 …cs_.reset(new VkShaderObj(layer_test_.DeviceObj(), bindStateMinimalShaderText, VK_SHADER_STAGE_COM… in InitShaderInfo()
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D | vklayertests_pipeline_shader.cpp | 3674 VkShaderObj fs(m_device, bindStateMinimalShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F() 3715 VkShaderObj fs(m_device, bindStateMinimalShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
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D | vkpositivelayertests.cpp | 1432 …pipe.cs_.reset(new VkShaderObj(m_device, bindStateMinimalShaderText, VK_SHADER_STAGE_COMPUTE_BIT, … in TEST_F() 5147 VkShaderObj vs(m_device, bindStateMinimalShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()
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