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Searched refs:bindStateMinimalShaderText (Results 1 – 4 of 4) sorted by relevance

/external/vulkan-validation-layers/tests/
Dlayer_validation_tests.h87 static const char bindStateMinimalShaderText[] = "#version 450\nvoid main() {}\n"; variable
Dlayer_validation_tests.cpp1624 …cs_.reset(new VkShaderObj(layer_test_.DeviceObj(), bindStateMinimalShaderText, VK_SHADER_STAGE_COM… in InitShaderInfo()
Dvklayertests_pipeline_shader.cpp3674 VkShaderObj fs(m_device, bindStateMinimalShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
3715 VkShaderObj fs(m_device, bindStateMinimalShaderText, VK_SHADER_STAGE_FRAGMENT_BIT, this); in TEST_F()
Dvkpositivelayertests.cpp1432 …pipe.cs_.reset(new VkShaderObj(m_device, bindStateMinimalShaderText, VK_SHADER_STAGE_COMPUTE_BIT, … in TEST_F()
5147 VkShaderObj vs(m_device, bindStateMinimalShaderText, VK_SHADER_STAGE_VERTEX_BIT, this); in TEST_F()