Searched refs:bindable_state (Results 1 – 1 of 1) sorted by relevance
3908 BINDABLE *bindable_state = nullptr; in PreCallRecordFreeMemory() local3911 bindable_state = GetImageState(obj.Cast<VkImage>()); in PreCallRecordFreeMemory()3914 bindable_state = GetBufferState(obj.Cast<VkBuffer>()); in PreCallRecordFreeMemory()3917 … bindable_state = GetAccelerationStructureState(obj.Cast<VkAccelerationStructureNV>()); in PreCallRecordFreeMemory()3925 assert(bindable_state); in PreCallRecordFreeMemory()3926 bindable_state->binding.mem = MEMORY_UNBOUND; in PreCallRecordFreeMemory()3927 bindable_state->UpdateBoundMemorySet(); in PreCallRecordFreeMemory()