Searched refs:blit2d_depth_only_rp (Results 1 – 2 of 2) sorted by relevance
333 .renderPass = device->meta_state.blit2d_depth_only_rp[ds_layout], in radv_meta_blit2d_normal_dst()701 state->blit2d_depth_only_rp[j], &state->alloc); in radv_device_finish_meta_blit2d_state()989 if (!device->meta_state.blit2d_depth_only_rp[ds_layout]) { in blit2d_init_depth_only_pipeline()1037 }, &device->meta_state.alloc, &device->meta_state.blit2d_depth_only_rp[ds_layout]); in blit2d_init_depth_only_pipeline()1097 .renderPass = device->meta_state.blit2d_depth_only_rp[0], in blit2d_init_depth_only_pipeline()
546 VkRenderPass blit2d_depth_only_rp[RADV_BLIT_DS_LAYOUT_COUNT]; member