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Searched refs:blitShaderType (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11Helper_autogen.inc920 BlitShaderType blitShaderType)
922 switch(blitShaderType)
925 ANGLE_TRY(addBlitShaderToMap(context, blitShaderType, SHADER_2D,
930 ANGLE_TRY(addBlitShaderToMap(context, blitShaderType, SHADER_2D,
935 ANGLE_TRY(addBlitShaderToMap(context, blitShaderType, SHADER_2D,
940 ANGLE_TRY(addBlitShaderToMap(context, blitShaderType, SHADER_2D,
945 ANGLE_TRY(addBlitShaderToMap(context, blitShaderType, SHADER_2D,
950 ANGLE_TRY(addBlitShaderToMap(context, blitShaderType, SHADER_2D,
955 ANGLE_TRY(addBlitShaderToMap(context, blitShaderType, SHADER_2D,
960 ANGLE_TRY(addBlitShaderToMap(context, blitShaderType, SHADER_2D,
[all …]
DBlit11.h227 angle::Result mapBlitShader(const gl::Context *context, BlitShaderType blitShaderType);
229 BlitShaderType blitShaderType,
DBlit11.cpp1336 BlitShaderType blitShaderType, in addBlitShaderToMap() argument
1341 ASSERT(mBlitShaderMap.find(blitShaderType) == mBlitShaderMap.end()); in addBlitShaderToMap()
1351 mBlitShaderMap[blitShaderType] = std::move(shader); in addBlitShaderToMap()
1589 BlitShaderType blitShaderType = BLITSHADER_INVALID; in getBlitShader() local
1591 blitShaderType = getBlitShaderType(blitShaderOperation, dimension); in getBlitShader()
1593 ANGLE_CHECK_HR(GetImplAs<Context11>(context), blitShaderType != BLITSHADER_INVALID, in getBlitShader()
1596 auto blitShaderIt = mBlitShaderMap.find(blitShaderType); in getBlitShader()
1605 ANGLE_TRY(mapBlitShader(context, blitShaderType)); in getBlitShader()
1607 blitShaderIt = mBlitShaderMap.find(blitShaderType); in getBlitShader()