Searched refs:bufferGL (Results 1 – 6 of 6) sorted by relevance
/external/angle/src/libANGLE/renderer/gl/ |
D | TransformFeedbackGL.cpp | 85 const BufferGL *bufferGL = GetImplAs<BufferGL>(binding.get()); in bindIndexedBuffer() local 91 bufferGL->getBufferID())); in bindIndexedBuffer() 99 bufferGL->getBufferID(), binding.getOffset(), binding.getSize())); in bindIndexedBuffer() 105 bufferGL->getBufferID())); in bindIndexedBuffer()
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D | StateManagerGL.cpp | 775 const BufferGL *bufferGL = GetImplAs<BufferGL>(drawIndirectBuffer); in updateDrawIndirectBufferBinding() local 776 bindBuffer(gl::BufferBinding::DrawIndirect, bufferGL->getBufferID()); in updateDrawIndirectBufferBinding() 786 const BufferGL *bufferGL = GetImplAs<BufferGL>(dispatchIndirectBuffer); in updateDispatchIndirectBufferBinding() local 787 bindBuffer(gl::BufferBinding::DispatchIndirect, bufferGL->getBufferID()); in updateDispatchIndirectBufferBinding() 955 BufferGL *bufferGL = GetImplAs<BufferGL>(shaderStorageBuffer.get()); in updateProgramStorageBufferBindings() local 959 bindBufferBase(gl::BufferBinding::ShaderStorage, binding, bufferGL->getBufferID()); in updateProgramStorageBufferBindings() 963 bindBufferRange(gl::BufferBinding::ShaderStorage, binding, bufferGL->getBufferID(), in updateProgramStorageBufferBindings() 984 BufferGL *bufferGL = GetImplAs<BufferGL>(uniformBuffer.get()); in updateProgramUniformBufferBindings() local 988 bindBufferBase(gl::BufferBinding::Uniform, binding, bufferGL->getBufferID()); in updateProgramUniformBufferBindings() 992 bindBufferRange(gl::BufferBinding::Uniform, binding, bufferGL->getBufferID(), in updateProgramUniformBufferBindings() [all …]
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | VertexArrayVk.cpp | 484 gl::Buffer *bufferGL = mState.getElementArrayBuffer(); in syncState() local 485 if (bufferGL && bufferGL->getSize() > 0) in syncState() 489 BufferVk *bufferVk = vk::GetImpl(bufferGL); in syncState() 600 gl::Buffer *bufferGL = binding.getBuffer().get(); in syncDirtyAttrib() local 603 (binding.getDivisor() > renderer->getMaxVertexAttribDivisor()) || (bufferGL == nullptr); in syncDirtyAttrib() 609 BufferVk *bufferVk = vk::GetImpl(bufferGL); in syncDirtyAttrib() 615 gl::IsStaticBufferUsage(bufferGL->getUsage()) && in syncDirtyAttrib() 633 INFO() << "Compressing vertex data in buffer " << bufferGL->id().value in syncDirtyAttrib()
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D | ContextVk.cpp | 305 const gl::Buffer *bufferGL = binding.get(); in AppendBufferVectorToDesc() local 307 if (!bufferGL) in AppendBufferVectorToDesc() 313 BufferVk *bufferVk = vk::GetImpl(bufferGL); in AppendBufferVectorToDesc()
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/external/angle/src/libANGLE/renderer/metal/ |
D | VertexArrayMtl.mm | 614 gl::Buffer *bufferGL = binding.getBuffer().get(); 617 if (bufferGL) 619 BufferMtl *bufferMtl = mtl::GetImpl(bufferGL);
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderImageLoadStoreTests.cpp | 1040 deUint32 bufferGL, in readBufferTextureWithMappingAndVerify() argument 1050 glLog.glBindBuffer(GL_TEXTURE_BUFFER, bufferGL); in readBufferTextureWithMappingAndVerify() 1064 deUint32 bufferGL, in readTextureAndVerify() argument 1071 …return readBufferTextureWithMappingAndVerify(renderCtx, glLog, bufferGL, textureFormat, imageSize.… in readTextureAndVerify()
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