/external/angle/src/libANGLE/capture/ |
D | trace_fixture.cpp | 147 void UpdateClientBufferData(GLuint bufferID, const void *source, GLsizei size) in UpdateClientBufferData() argument 149 memcpy(gMappedBufferData[gBufferMap[bufferID]], source, size); in UpdateClientBufferData()
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D | FrameCapture.h | 89 void setMappedBufferID(gl::BufferID bufferID) { mMappedBufferID = bufferID; } in setMappedBufferID() argument 429 bool hasBufferData(gl::BufferID bufferID) in hasBufferData() argument 431 const auto &bufferDataInfo = mBufferDataMap.find(bufferID); in hasBufferData() 439 std::pair<GLintptr, GLsizeiptr> getBufferDataOffsetAndLength(gl::BufferID bufferID) in getBufferDataOffsetAndLength() argument 441 const auto &bufferDataInfo = mBufferDataMap.find(bufferID); in getBufferDataOffsetAndLength()
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D | trace_fixture.h | 108 void UpdateClientBufferData(GLuint bufferID, const void *source, GLsizei size);
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D | FrameCapture.cpp | 600 gl::BufferID bufferID = call.params.getMappedBufferID(); in WriteCppReplayForCall() local 602 WriteParamValueReplay<ParamType::TBufferID>(callOut, call, bufferID); in WriteCppReplayForCall() 2276 gl::BufferID bufferID = buffer.get()->id(); in CaptureIndexedBuffers() local 2281 Capture(setupCalls, CaptureBindBufferBase(glState, true, binding, index, bufferID)); in CaptureIndexedBuffers() 2286 CaptureBindBufferRange(glState, true, binding, index, bufferID, offset, size)); in CaptureIndexedBuffers() 2965 gl::BufferID bufferID = boundBuffers[binding].id(); in CaptureMidExecutionSetup() local 2972 if ((isArray && arrayBuffer && arrayBuffer->id() != bufferID) || in CaptureMidExecutionSetup() 2973 (!isArray && bufferID.value != 0)) in CaptureMidExecutionSetup() 2975 cap(CaptureBindBuffer(replayState, true, binding, bufferID)); in CaptureMidExecutionSetup() 2979 if (bufferID.value != 0) in CaptureMidExecutionSetup() [all …]
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/external/skqp/src/gpu/gl/ |
D | GrGLBuffer.h | 27 GrGLuint bufferID() const { return fBufferID; } in bufferID() function
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D | GrGLBuffer.cpp | 41 if (0 == buffer->bufferID()) { in Make() 288 buffer_id.appendU32(this->bufferID()); in setMemoryBacking()
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D | GrGLVertexArray.cpp | 188 glBuffer->bufferID())); in bindWithIndexBuffer()
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D | GrGLGpu.cpp | 2128 GL_CALL(BindBuffer(bufferState.fGLTarget, glBuffer->bufferID())); in bindBuffer()
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/external/skia/src/gpu/gl/ |
D | GrGLBuffer.h | 27 GrGLuint bufferID() const { return fBufferID; } in bufferID() function
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D | GrGLBuffer.cpp | 44 if (0 == buffer->bufferID()) { in Make() 316 buffer_id.appendU32(this->bufferID()); in setMemoryBacking()
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D | GrGLVertexArray.cpp | 207 BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, glBuffer->bufferID())); in bindWithIndexBuffer()
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D | GrGLGpu.cpp | 1923 GL_CALL(BindBuffer(bufferState->fGLTarget, glBuffer->bufferID())); in bindBuffer()
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/external/llvm-project/mlir/lib/Parser/ |
D | Lexer.cpp | 34 auto bufferID = sourceMgr.getMainFileID(); in Lexer() local 35 curBuffer = sourceMgr.getMemoryBuffer(bufferID)->getBuffer(); in Lexer()
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/external/angle/src/libANGLE/ |
D | TransformFeedback.cpp | 257 angle::Result TransformFeedback::detachBuffer(const Context *context, BufferID bufferID) in detachBuffer() argument 262 if (mState.mIndexedBuffers[index].id() == bufferID) in detachBuffer()
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D | TransformFeedback.h | 105 angle::Result detachBuffer(const Context *context, BufferID bufferID);
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D | VertexArray.cpp | 160 bool VertexArray::detachBuffer(const Context *context, BufferID bufferID) in detachBuffer() argument 167 if (binding.getBuffer().id() == bufferID) in detachBuffer() 196 if (mState.mElementArrayBuffer.get() && mState.mElementArrayBuffer->id() == bufferID) in detachBuffer()
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D | VertexArray.h | 194 bool detachBuffer(const Context *context, BufferID bufferID);
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D | State.cpp | 2097 BufferID bufferID = buffer->id(); in detachBuffer() local 2100 if (mBoundBuffers[target].id() == bufferID) in detachBuffer() 2109 ANGLE_TRY(curTransformFeedback->detachBuffer(context, bufferID)); in detachBuffer() 2112 if (getVertexArray()->detachBuffer(context, bufferID)) in detachBuffer() 2122 if (binding.id() == bufferID) in detachBuffer() 2133 if (binding.id() == bufferID) in detachBuffer() 2145 if (binding.id() == bufferID) in detachBuffer()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 1699 GLuint bufferID; in test() local 1700 glGenBuffers(1, &bufferID); in test() 1701 glBindBuffer(GL_ARRAY_BUFFER, bufferID); in test() 1707 verifyVertexAttrib(m_testCtx, *this, 0, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, bufferID); in test() 1709 glDeleteBuffers(1, &bufferID); in test()
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/external/angle/src/libANGLE/renderer/gl/ |
D | StateManagerGL.cpp | 597 GLuint bufferID = 0; in setPixelUnpackBuffer() local 600 bufferID = GetImplAs<BufferGL>(pixelBuffer)->getBufferID(); in setPixelUnpackBuffer() 602 bindBuffer(gl::BufferBinding::PixelUnpack, bufferID); in setPixelUnpackBuffer() 648 GLuint bufferID = 0; in setPixelPackBuffer() local 651 bufferID = GetImplAs<BufferGL>(pixelBuffer)->getBufferID(); in setPixelPackBuffer() 653 bindBuffer(gl::BufferBinding::PixelPack, bufferID); in setPixelPackBuffer()
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D | TextureGL.cpp | 1746 const GLuint bufferID = buffer ? GetImplAs<BufferGL>(buffer)->getBufferID() : 0; in setBuffer() local 1753 ANGLE_GL_TRY(context, functions->texBuffer(GL_TEXTURE_BUFFER, internalFormat, bufferID)); in setBuffer() 1758 functions->texBufferRange(GL_TEXTURE_BUFFER, internalFormat, bufferID, offset, in setBuffer()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 2814 GLuint bufferID; in test() local 2815 glGenBuffers(1, &bufferID); in test() 2816 glBindBuffer(GL_ARRAY_BUFFER, bufferID); in test() 2822 verifyVertexAttrib(m_testCtx, *this, 0, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, bufferID); in test() 2824 glDeleteBuffers(1, &bufferID); in test()
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