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/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLayeredFramebuffer.cpp174 unsigned char buffer_slice1[TEXTURE_WIDTH * TEXTURE_HEIGHT * N_TEXTURE_COMPONENTS]; in iterate() local
207 unsigned char* slice_pixels_ptr[] = { buffer_slice1 + n * N_TEXTURE_COMPONENTS, in iterate()
229 unsigned char* slice_pixels_ptr[] = { buffer_slice1 + n * N_TEXTURE_COMPONENTS, in iterate()
271 TEXTURE_HEIGHT, 1 /* depth */, GL_RGBA, GL_UNSIGNED_BYTE, buffer_slice1); in iterate()