Searched refs:bumpmapMatrix4F (Results 1 – 3 of 3) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | TextureStage.cpp | 108 uniforms.bumpmapMatrix4F[element / 2][element % 2][0] = value; in setBumpmapMatrix() 109 uniforms.bumpmapMatrix4F[element / 2][element % 2][1] = value; in setBumpmapMatrix() 110 uniforms.bumpmapMatrix4F[element / 2][element % 2][2] = value; in setBumpmapMatrix() 111 uniforms.bumpmapMatrix4F[element / 2][element % 2][3] = value; in setBumpmapMatrix()
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D | TextureStage.hpp | 125 float4 bumpmapMatrix4F[2][2]; member
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/external/swiftshader/src/Shader/ |
D | PixelPipeline.cpp | 759 du *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][0])); in blendTexture() 760 dv2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0])); in blendTexture() 762 dv *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][1])); in blendTexture() 763 du2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][1])); in blendTexture() 785 du *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][0])); in blendTexture() 786 dv2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0])); in blendTexture() 788 dv *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][1])); in blendTexture() 789 du2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][1])); in blendTexture() 1699 du *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[0][0])); in TEXBEM() 1700 dv2 *= *Pointer<Float4>(data + OFFSET(DrawData, textureStage[stage].bumpmapMatrix4F[1][0])); in TEXBEM() [all …]
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