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Searched refs:cacheIndex0 (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/Pipeline/
DVertexRoutine.cpp523 UInt cacheIndex0 = index0 & VertexCache::TAG_MASK; in writeCache() local
533 tagCache[cacheIndex0] = index0; in writeCache()
562 …*Pointer<Float4>(vertexCache + sizeof(Vertex) * cacheIndex0 + OFFSET(Vertex, position), 16) = pos.… in writeCache()
567 …*Pointer<Int>(vertexCache + sizeof(Vertex) * cacheIndex0 + OFFSET(Vertex, clipFlags)) = (clipFlags… in writeCache()
574 …*Pointer<Float4>(vertexCache + sizeof(Vertex) * cacheIndex0 + OFFSET(Vertex, projected), 16) = pro… in writeCache()
586 …*Pointer<Float>(vertexCache + sizeof(Vertex) * cacheIndex0 + OFFSET(Vertex, pointSize)) = Extract(… in writeCache()
599 …*Pointer<Float>(vertexCache + sizeof(Vertex) * cacheIndex0 + OFFSET(Vertex, clipDistance[i])) = Ex… in writeCache()
613 …*Pointer<Float>(vertexCache + sizeof(Vertex) * cacheIndex0 + OFFSET(Vertex, cullDistance[i])) = Ex… in writeCache()
620 …*Pointer<Int>(vertexCache + sizeof(Vertex) * cacheIndex0 + OFFSET(Vertex, cullMask)) = -((cullMask… in writeCache()
640 *Pointer<Float4>(vertexCache + sizeof(Vertex) * cacheIndex0 + OFFSET(Vertex, v[i]), 16) = v.x; in writeCache()