Searched refs:cacheIndex1 (Results 1 – 1 of 1) sorted by relevance
/external/swiftshader/src/Pipeline/ |
D | VertexRoutine.cpp | 524 UInt cacheIndex1 = index1 & VertexCache::TAG_MASK; in writeCache() local 532 tagCache[cacheIndex1] = index1; in writeCache() 561 …*Pointer<Float4>(vertexCache + sizeof(Vertex) * cacheIndex1 + OFFSET(Vertex, position), 16) = pos.… in writeCache() 566 …*Pointer<Int>(vertexCache + sizeof(Vertex) * cacheIndex1 + OFFSET(Vertex, clipFlags)) = (clipFlags… in writeCache() 573 …*Pointer<Float4>(vertexCache + sizeof(Vertex) * cacheIndex1 + OFFSET(Vertex, projected), 16) = pro… in writeCache() 585 …*Pointer<Float>(vertexCache + sizeof(Vertex) * cacheIndex1 + OFFSET(Vertex, pointSize)) = Extract(… in writeCache() 598 …*Pointer<Float>(vertexCache + sizeof(Vertex) * cacheIndex1 + OFFSET(Vertex, clipDistance[i])) = Ex… in writeCache() 612 …*Pointer<Float>(vertexCache + sizeof(Vertex) * cacheIndex1 + OFFSET(Vertex, cullDistance[i])) = Ex… in writeCache() 619 …*Pointer<Int>(vertexCache + sizeof(Vertex) * cacheIndex1 + OFFSET(Vertex, cullMask)) = -((cullMask… in writeCache() 639 *Pointer<Float4>(vertexCache + sizeof(Vertex) * cacheIndex1 + OFFSET(Vertex, v[i]), 16) = v.y; in writeCache()
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