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Searched refs:canUseAnyFunctionInShader (Results 1 – 9 of 9) sorted by relevance

/external/skia/src/sksl/
DSkSLCPP.h51 #define canUseAnyFunctionInShader canUseAnyFunctionInShader() macro
DSkSLUtil.h148 bool canUseAnyFunctionInShader() const { in canUseAnyFunctionInShader() function
DREADME27 sk_Caps.canUseAnyFunctionInShader. The value will be a constant boolean or int,
/external/skia/resources/sksl/shared/
DCaps.sksl7 if (sk_Caps.canUseAnyFunctionInShader) z = 1;
/external/skqp/src/gpu/
DGrShaderCaps.h107 bool canUseAnyFunctionInShader() const { return fCanUseAnyFunctionInShader; } in canUseAnyFunctionInShader() function
/external/skia/src/sksl/ir/
DSkSLSetting.cpp92 CAP(Bool, canUseAnyFunctionInShader), in caps_lookup_table()
/external/skia/src/gpu/
DGrShaderCaps.h108 bool canUseAnyFunctionInShader() const { return fCanUseAnyFunctionInShader; } in canUseAnyFunctionInShader() function
/external/skqp/src/sksl/
DSkSLUtil.h124 bool canUseAnyFunctionInShader() const { in canUseAnyFunctionInShader() function
DSkSLIRGenerator.cpp140 CAP(canUseAnyFunctionInShader); in fill_caps()