Searched refs:checkTextureAllocation (Results 1 – 9 of 9) sorted by relevance
/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | ResourceManager.h | 64 void checkTextureAllocation(GLuint texture, TextureType type);
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D | ResourceManager.cpp | 136 void ResourceManager::checkTextureAllocation(GLuint texture, TextureType type) in checkTextureAllocation() function in es1::ResourceManager
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D | Context.cpp | 1022 mResourceManager->checkTextureAllocation(texture, type); in bindTexture()
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/external/angle/src/libANGLE/ |
D | ResourceManager_unittest.cpp | 50 mTextureManager->checkTextureAllocation(&mMockFactory, {1}, TextureType::_2D); in TEST_F()
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D | ResourceManager.h | 201 ANGLE_INLINE Texture *checkTextureAllocation(rx::GLImplFactory *factory, in checkTextureAllocation() function
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D | Context.cpp | 1179 mState.mTextureManager->checkTextureAllocation(mImplementation.get(), handle, target); in bindTexture()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | ResourceManager.h | 85 void checkTextureAllocation(GLuint texture, TextureType type);
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D | ResourceManager.cpp | 285 void ResourceManager::checkTextureAllocation(GLuint texture, TextureType type) in checkTextureAllocation() function in es2::ResourceManager
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D | Context.cpp | 1194 mResourceManager->checkTextureAllocation(texture, type); in bindTexture()
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