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Searched refs:checkTextureAllocation (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DResourceManager.h64 void checkTextureAllocation(GLuint texture, TextureType type);
DResourceManager.cpp136 void ResourceManager::checkTextureAllocation(GLuint texture, TextureType type) in checkTextureAllocation() function in es1::ResourceManager
DContext.cpp1022 mResourceManager->checkTextureAllocation(texture, type); in bindTexture()
/external/angle/src/libANGLE/
DResourceManager_unittest.cpp50 mTextureManager->checkTextureAllocation(&mMockFactory, {1}, TextureType::_2D); in TEST_F()
DResourceManager.h201 ANGLE_INLINE Texture *checkTextureAllocation(rx::GLImplFactory *factory, in checkTextureAllocation() function
DContext.cpp1179 mState.mTextureManager->checkTextureAllocation(mImplementation.get(), handle, target); in bindTexture()
/external/swiftshader/src/OpenGL/libGLESv2/
DResourceManager.h85 void checkTextureAllocation(GLuint texture, TextureType type);
DResourceManager.cpp285 void ResourceManager::checkTextureAllocation(GLuint texture, TextureType type) in checkTextureAllocation() function in es2::ResourceManager
DContext.cpp1194 mResourceManager->checkTextureAllocation(texture, type); in bindTexture()