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Searched refs:chosen_location (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dlink_uniforms.cpp1462 int chosen_location = -1; in link_setup_uniform_remap_tables() local
1465 chosen_location = link_util_find_empty_block(prog, &prog->data->UniformStorage[i]); in link_setup_uniform_remap_tables()
1474 if (chosen_location != -1) { in link_setup_uniform_remap_tables()
1477 chosen_location = prog->NumUniformRemapTable; in link_setup_uniform_remap_tables()
1490 prog->UniformRemapTable[chosen_location + j] = in link_setup_uniform_remap_tables()
1494 prog->data->UniformStorage[i].remap_location = chosen_location; in link_setup_uniform_remap_tables()