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Searched refs:code_bo (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/r600/
Devergreen_compute.c457 shader->code_bo = r600_compute_buffer_alloc_vram(rctx->screen, in evergreen_create_compute_state()
460 &rctx->b, shader->code_bo, in evergreen_create_compute_state()
464 rctx->b.ws->buffer_unmap(shader->code_bo->buf); in evergreen_create_compute_state()
486 pipe_resource_reference((struct pipe_resource**)&shader->code_bo, NULL); in evergreen_delete_compute_state()
895 struct r600_resource *code_bo; in evergreen_emit_cs_shader() local
900 code_bo = shader->sel->current->bo; in evergreen_emit_cs_shader()
905 code_bo = shader->code_bo; in evergreen_emit_cs_shader()
906 va = shader->code_bo->gpu_address + state->pc; in evergreen_emit_cs_shader()
921 code_bo, RADEON_USAGE_READ, in evergreen_emit_cs_shader()
1040 (struct pipe_resource*)rctx->cs_shader_state.shader->code_bo); in evergreen_set_global_binding()
Devergreen_compute_internal.h80 struct r600_resource *code_bo; member
/external/mesa3d/docs/relnotes/
D18.0.4.rst65 - eg/compute: Drop reference on code_bo in destructor.