Searched refs:color_blend_state (Results 1 – 2 of 2) sorted by relevance
653 VkPipelineColorBlendStateCreateInfo color_blend_state; in create_graphics_pipeline() local654 color_blend_state.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; in create_graphics_pipeline()655 color_blend_state.pNext = NULL; in create_graphics_pipeline()656 color_blend_state.flags = 0; in create_graphics_pipeline()657 color_blend_state.logicOpEnable = false; in create_graphics_pipeline()658 color_blend_state.attachmentCount = num_color_attachments; in create_graphics_pipeline()659 color_blend_state.pAttachments = blend_attachment_states; in create_graphics_pipeline()690 gfx_pipeline_info.pColorBlendState = &color_blend_state; in create_graphics_pipeline()
1377 …const safe_VkPipelineColorBlendStateCreateInfo *color_blend_state = pPipeline->graphicsPipelineCI.… in ValidatePipelineUnlocked() local1378 if (color_blend_state->attachmentCount != subpass_desc->colorAttachmentCount) { in ValidatePipelineUnlocked()1385 subpass_desc->colorAttachmentCount, color_blend_state->attachmentCount); in ValidatePipelineUnlocked()