Home
last modified time | relevance | path

Searched refs:compileShader (Results 1 – 25 of 120) sorted by relevance

12345

/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderNonarrayInput.cpp240 gl.compileShader(m_fs); in iterate()
241 gl.compileShader(m_gs_invalid_non_ib); in iterate()
242 gl.compileShader(m_gs_invalid_ib); in iterate()
243 gl.compileShader(m_vs_valid_non_ib); in iterate()
244 gl.compileShader(m_vs_valid_ib); in iterate()
301 gl.compileShader(m_gs_valid_non_ib); in iterate()
302 gl.compileShader(m_gs_valid_ib); in iterate()
/external/webrtc/sdk/android/api/org/webrtc/
DGlShader.java21 private static int compileShader(int shaderType, String source) { in compileShader() method in GlShader
42 final int vertexShader = compileShader(GLES20.GL_VERTEX_SHADER, vertexSource); in GlShader()
43 final int fragmentShader = compileShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in GlShader()
/external/zstd/contrib/single_file_libs/examples/
Demscripten.c139 static GLuint compileShader(GLenum const type, const GLchar* text) { in compileShader() function
271 vertId = compileShader(GL_VERTEX_SHADER, vertShader2D); in main()
272 fragId = compileShader(GL_FRAGMENT_SHADER, fragShader2D); in main()
/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleFunctionalTests.cpp468 gl.compileShader(shader_ids[n_shader_id]); in iterate()
897 gl.compileShader(fs_id); in iterate()
898 gl.compileShader(vs_id); in iterate()
1520 compileShader(vs_draw_id, vs_draw_body); in iterate()
1523 compileShader(vs_verify_id, vs_verify_body); in iterate()
1526 compileShader(fs_draw_id, fs_draw_body); in iterate()
1785 …tisampleTextureFunctionalTestsSampleMaskingForNonIntegerColorRenderableTexturesTest::compileShader( in compileShader() function in glcts::MultisampleTextureFunctionalTestsSampleMaskingForNonIntegerColorRenderableTexturesTest
1794 gl.compileShader(id); in compileShader()
2078 compileShader(vs_draw_id, vs_draw_body); in iterate()
2081 compileShader(vs_verify_id, vs_verify_body); in iterate()
[all …]
Des31cTextureStorageMultisampleFunctionalTests.hpp141 virtual void compileShader(glw::GLuint id, const glw::GLchar* source);
171 virtual void compileShader(glw::GLuint id, const glw::GLchar* source);
Des31cTextureStorageMultisampleGetActiveUniformTests.cpp229 gl.compileShader(fs_id); in iterate()
254 gl.compileShader(vs_id); in iterate()
Des31cFramebufferNoAttachmentsTests.cpp561 gl.compileShader(m_vertex_shader); in iterate()
564 gl.compileShader(m_fragment_shader); in iterate()
/external/angle/src/libANGLE/renderer/gl/
DShaderGL.cpp174 compileShader(source); in compileAndCheckShader()
178 void ShaderGL::compileShader(const char *source) in compileShader() function in rx::ShaderGL
182 functions->compileShader(mShaderID); in compileShader()
400 compileShader(sh::GetObjectCode(handle).c_str()); in compile()
DShaderGL.h40 void compileShader(const char *source);
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderProperties.cpp249 gl.compileShader(m_fs_id); in initTest()
250 gl.compileShader(m_vs_id); in initTest()
417 gl.compileShader(m_tc_id); in iterate()
418 gl.compileShader(m_te_id); in iterate()
DesextcTessellationShaderTriangles.cpp244 gl.compileShader(shader); in initTest()
359 gl.compileShader(test.te_id); in initTestDescriptor()
/external/deqp/external/openglcts/modules/common/
DglcParallelShaderCompileTests.cpp278 gl.compileShader(vertexShader.getShader()); in iterate()
282 gl.compileShader(fragmentShader[i]); in iterate()
DglcShaderIntegerMixTests.cpp131 gl.compileShader(shader); in test()
242 gl.compileShader(shader); in test()
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp579 auto compileShader = [&](SkSL::ProgramKind kind, const SkSL::String& sksl, GrGLenum type) { in PrecompileProgram() local
596 if (!compileShader(SkSL::ProgramKind::kFragment, in PrecompileProgram()
599 !compileShader(SkSL::ProgramKind::kVertex, in PrecompileProgram()
603 !compileShader(SkSL::ProgramKind::kGeometry, in PrecompileProgram()
/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp478 bool compileShader (deUint32 shader) const;
652 bool compileShader (deUint32 shader) const;
1710 bool ShaderCompilerCase::compileShader (deUint32 shader) const in compileShader() function in deqp::gles2::Performance::ShaderCompilerCase
1714 gl.compileShader(shader); in compileShader()
1866 buildInfo.vertCompileSuccess = compileShader(shadersAndProgram.vertShader); in iterate()
1867 buildInfo.fragCompileSuccess = compileShader(shadersAndProgram.fragShader); in iterate()
1918 buildInfo.vertCompileSuccess = compileShader(shadersAndProgram.vertShader); in iterate()
1921 buildInfo.fragCompileSuccess = compileShader(shadersAndProgram.fragShader); in iterate()
2400 bool InvalidShaderCompilerCase::compileShader (deUint32 shader) const in compileShader() function in deqp::gles2::Performance::InvalidShaderCompilerCase
2404 gl.compileShader(shader); in compileShader()
[all …]
/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp478 bool compileShader (deUint32 shader) const;
652 bool compileShader (deUint32 shader) const;
1730 bool ShaderCompilerCase::compileShader (deUint32 shader) const in compileShader() function in deqp::gles3::Performance::ShaderCompilerCase
1734 gl.compileShader(shader); in compileShader()
1886 buildInfo.vertCompileSuccess = compileShader(shadersAndProgram.vertShader); in iterate()
1887 buildInfo.fragCompileSuccess = compileShader(shadersAndProgram.fragShader); in iterate()
1938 buildInfo.vertCompileSuccess = compileShader(shadersAndProgram.vertShader); in iterate()
1941 buildInfo.fragCompileSuccess = compileShader(shadersAndProgram.fragShader); in iterate()
2420 bool InvalidShaderCompilerCase::compileShader (deUint32 shader) const in compileShader() function in deqp::gles3::Performance::InvalidShaderCompilerCase
2424 gl.compileShader(shader); in compileShader()
[all …]
/external/deqp/modules/egl/
DteglSwapBuffersTests.cpp156 gl.compileShader(vertexShader); in createGLES2Program()
160 gl.compileShader(fragmentShader); in createGLES2Program()
DteglNativeColorMappingTests.cpp124 gl.compileShader(vertexShader); in createGLES2Program()
128 gl.compileShader(fragmentShader); in createGLES2Program()
/external/deqp/external/openglcts/modules/gl/
Dgl3cCommonBugsTests.cpp154 gl.compileShader(m_fs_id); in initTest()
155 gl.compileShader(m_vs_id); in initTest()
953 gl.compileShader(so_id); in iterate()
1197 gl.compileShader(m_vs_id); in iterate()
1421 gl.compileShader(m_vs_id); in iterate()
1553 gl.compileShader(m_cs_id); in iterate()
2821 gl.compileShader(current_so_id); in runSeparateShaderTestMode()
5642 gl.compileShader(m_so_ids[current_shader_type]); in iterate()
Dgl4cES31CompatibilityTests.cpp107 gl.compileShader(shader); in iterate()
398 gl.compileShader(shader[i].id); in createProgram()
Dgl3cClipDistance.cpp1180 m_vertex_shader_status = compileShader(GL_VERTEX_SHADER, &vertex_shader_code_c); in Program()
1181 m_fragment_shader_status = compileShader(GL_FRAGMENT_SHADER, &fragment_shader_code_c); in Program()
1268 …istance::Utility::Program::CompilationStatus gl3cts::ClipDistance::Utility::Program::compileShader( in compileShader() function in gl3cts::ClipDistance::Utility::Program
1287 m_gl.compileShader(shader.shader_id); in compileShader()
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferPrecision.cpp226 gl.compileShader(m_sh_id); in verifyShaderCompilationStatus()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl26 gl->compileShader = &glCompileShader;
/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl43 dst->compileShader = src.compileShader;
/external/angle/src/libANGLE/
DGLES1Renderer.h62 angle::Result compileShader(Context *context,

12345