/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderNonarrayInput.cpp | 240 gl.compileShader(m_fs); in iterate() 241 gl.compileShader(m_gs_invalid_non_ib); in iterate() 242 gl.compileShader(m_gs_invalid_ib); in iterate() 243 gl.compileShader(m_vs_valid_non_ib); in iterate() 244 gl.compileShader(m_vs_valid_ib); in iterate() 301 gl.compileShader(m_gs_valid_non_ib); in iterate() 302 gl.compileShader(m_gs_valid_ib); in iterate()
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/external/webrtc/sdk/android/api/org/webrtc/ |
D | GlShader.java | 21 private static int compileShader(int shaderType, String source) { in compileShader() method in GlShader 42 final int vertexShader = compileShader(GLES20.GL_VERTEX_SHADER, vertexSource); in GlShader() 43 final int fragmentShader = compileShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in GlShader()
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/external/zstd/contrib/single_file_libs/examples/ |
D | emscripten.c | 139 static GLuint compileShader(GLenum const type, const GLchar* text) { in compileShader() function 271 vertId = compileShader(GL_VERTEX_SHADER, vertShader2D); in main() 272 fragId = compileShader(GL_FRAGMENT_SHADER, fragShader2D); in main()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleFunctionalTests.cpp | 468 gl.compileShader(shader_ids[n_shader_id]); in iterate() 897 gl.compileShader(fs_id); in iterate() 898 gl.compileShader(vs_id); in iterate() 1520 compileShader(vs_draw_id, vs_draw_body); in iterate() 1523 compileShader(vs_verify_id, vs_verify_body); in iterate() 1526 compileShader(fs_draw_id, fs_draw_body); in iterate() 1785 …tisampleTextureFunctionalTestsSampleMaskingForNonIntegerColorRenderableTexturesTest::compileShader( in compileShader() function in glcts::MultisampleTextureFunctionalTestsSampleMaskingForNonIntegerColorRenderableTexturesTest 1794 gl.compileShader(id); in compileShader() 2078 compileShader(vs_draw_id, vs_draw_body); in iterate() 2081 compileShader(vs_verify_id, vs_verify_body); in iterate() [all …]
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D | es31cTextureStorageMultisampleFunctionalTests.hpp | 141 virtual void compileShader(glw::GLuint id, const glw::GLchar* source); 171 virtual void compileShader(glw::GLuint id, const glw::GLchar* source);
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D | es31cTextureStorageMultisampleGetActiveUniformTests.cpp | 229 gl.compileShader(fs_id); in iterate() 254 gl.compileShader(vs_id); in iterate()
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D | es31cFramebufferNoAttachmentsTests.cpp | 561 gl.compileShader(m_vertex_shader); in iterate() 564 gl.compileShader(m_fragment_shader); in iterate()
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/external/angle/src/libANGLE/renderer/gl/ |
D | ShaderGL.cpp | 174 compileShader(source); in compileAndCheckShader() 178 void ShaderGL::compileShader(const char *source) in compileShader() function in rx::ShaderGL 182 functions->compileShader(mShaderID); in compileShader() 400 compileShader(sh::GetObjectCode(handle).c_str()); in compile()
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D | ShaderGL.h | 40 void compileShader(const char *source);
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderProperties.cpp | 249 gl.compileShader(m_fs_id); in initTest() 250 gl.compileShader(m_vs_id); in initTest() 417 gl.compileShader(m_tc_id); in iterate() 418 gl.compileShader(m_te_id); in iterate()
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D | esextcTessellationShaderTriangles.cpp | 244 gl.compileShader(shader); in initTest() 359 gl.compileShader(test.te_id); in initTestDescriptor()
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/external/deqp/external/openglcts/modules/common/ |
D | glcParallelShaderCompileTests.cpp | 278 gl.compileShader(vertexShader.getShader()); in iterate() 282 gl.compileShader(fragmentShader[i]); in iterate()
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D | glcShaderIntegerMixTests.cpp | 131 gl.compileShader(shader); in test() 242 gl.compileShader(shader); in test()
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/external/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 579 auto compileShader = [&](SkSL::ProgramKind kind, const SkSL::String& sksl, GrGLenum type) { in PrecompileProgram() local 596 if (!compileShader(SkSL::ProgramKind::kFragment, in PrecompileProgram() 599 !compileShader(SkSL::ProgramKind::kVertex, in PrecompileProgram() 603 !compileShader(SkSL::ProgramKind::kGeometry, in PrecompileProgram()
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/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 478 bool compileShader (deUint32 shader) const; 652 bool compileShader (deUint32 shader) const; 1710 bool ShaderCompilerCase::compileShader (deUint32 shader) const in compileShader() function in deqp::gles2::Performance::ShaderCompilerCase 1714 gl.compileShader(shader); in compileShader() 1866 buildInfo.vertCompileSuccess = compileShader(shadersAndProgram.vertShader); in iterate() 1867 buildInfo.fragCompileSuccess = compileShader(shadersAndProgram.fragShader); in iterate() 1918 buildInfo.vertCompileSuccess = compileShader(shadersAndProgram.vertShader); in iterate() 1921 buildInfo.fragCompileSuccess = compileShader(shadersAndProgram.fragShader); in iterate() 2400 bool InvalidShaderCompilerCase::compileShader (deUint32 shader) const in compileShader() function in deqp::gles2::Performance::InvalidShaderCompilerCase 2404 gl.compileShader(shader); in compileShader() [all …]
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 478 bool compileShader (deUint32 shader) const; 652 bool compileShader (deUint32 shader) const; 1730 bool ShaderCompilerCase::compileShader (deUint32 shader) const in compileShader() function in deqp::gles3::Performance::ShaderCompilerCase 1734 gl.compileShader(shader); in compileShader() 1886 buildInfo.vertCompileSuccess = compileShader(shadersAndProgram.vertShader); in iterate() 1887 buildInfo.fragCompileSuccess = compileShader(shadersAndProgram.fragShader); in iterate() 1938 buildInfo.vertCompileSuccess = compileShader(shadersAndProgram.vertShader); in iterate() 1941 buildInfo.fragCompileSuccess = compileShader(shadersAndProgram.fragShader); in iterate() 2420 bool InvalidShaderCompilerCase::compileShader (deUint32 shader) const in compileShader() function in deqp::gles3::Performance::InvalidShaderCompilerCase 2424 gl.compileShader(shader); in compileShader() [all …]
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/external/deqp/modules/egl/ |
D | teglSwapBuffersTests.cpp | 156 gl.compileShader(vertexShader); in createGLES2Program() 160 gl.compileShader(fragmentShader); in createGLES2Program()
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D | teglNativeColorMappingTests.cpp | 124 gl.compileShader(vertexShader); in createGLES2Program() 128 gl.compileShader(fragmentShader); in createGLES2Program()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl3cCommonBugsTests.cpp | 154 gl.compileShader(m_fs_id); in initTest() 155 gl.compileShader(m_vs_id); in initTest() 953 gl.compileShader(so_id); in iterate() 1197 gl.compileShader(m_vs_id); in iterate() 1421 gl.compileShader(m_vs_id); in iterate() 1553 gl.compileShader(m_cs_id); in iterate() 2821 gl.compileShader(current_so_id); in runSeparateShaderTestMode() 5642 gl.compileShader(m_so_ids[current_shader_type]); in iterate()
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D | gl4cES31CompatibilityTests.cpp | 107 gl.compileShader(shader); in iterate() 398 gl.compileShader(shader[i].id); in createProgram()
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D | gl3cClipDistance.cpp | 1180 m_vertex_shader_status = compileShader(GL_VERTEX_SHADER, &vertex_shader_code_c); in Program() 1181 m_fragment_shader_status = compileShader(GL_FRAGMENT_SHADER, &fragment_shader_code_c); in Program() 1268 …istance::Utility::Program::CompilationStatus gl3cts::ClipDistance::Utility::Program::compileShader( in compileShader() function in gl3cts::ClipDistance::Utility::Program 1287 m_gl.compileShader(shader.shader_id); in compileShader()
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferPrecision.cpp | 226 gl.compileShader(m_sh_id); in verifyShaderCompilationStatus()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 26 gl->compileShader = &glCompileShader;
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 43 dst->compileShader = src.compileShader;
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/external/angle/src/libANGLE/ |
D | GLES1Renderer.h | 62 angle::Result compileShader(Context *context,
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