Searched refs:compressed_colortex_mask (Results 1 – 4 of 4) sorted by relevance
678 dst->views.compressed_colortex_mask |= 1 << i; in r600_set_sampler_views()680 dst->views.compressed_colortex_mask &= ~(1 << i); in r600_set_sampler_views()706 dst->views.compressed_colortex_mask &= dst->views.enabled_mask; in r600_set_sampler_views()728 views->compressed_colortex_mask |= 1 << i; in r600_update_compressed_colortex_mask()730 views->compressed_colortex_mask &= ~(1 << i); in r600_update_compressed_colortex_mask()780 images->compressed_colortex_mask |= 1 << i; in r600_update_compressed_colortex_mask_images()782 images->compressed_colortex_mask &= ~(1 << i); in r600_update_compressed_colortex_mask_images()1629 if (views->compressed_colortex_mask) { in r600_update_compressed_resource_state()1641 if (istate->compressed_colortex_mask) in r600_update_compressed_resource_state()1648 if (istate->compressed_colortex_mask) in r600_update_compressed_resource_state()
387 uint32_t compressed_colortex_mask; member476 uint32_t compressed_colortex_mask; member
382 unsigned mask = textures->compressed_colortex_mask; in r600_decompress_color_textures()406 unsigned mask = images->compressed_colortex_mask; in r600_decompress_color_images()
4186 istate->compressed_colortex_mask &= ~(1 << i); in evergreen_set_shader_images()4211 istate->compressed_colortex_mask |= 1 << i; in evergreen_set_shader_images()4213 istate->compressed_colortex_mask &= ~(1 << i); in evergreen_set_shader_images()