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Searched refs:computeBisector (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/
DGrTriangulator.h161 void computeBisector(Edge* edge1, Edge* edge2, Vertex*) const;
DGrAATriangulator.cpp284 triangulator->computeBisector(prevEdge->fEdge, nextEdge->fEdge, dest); in apply()
DGrTriangulator.cpp934 void GrTriangulator::computeBisector(Edge* edge1, Edge* edge2, Vertex* v) const { in computeBisector() function in GrTriangulator
995 this->computeBisector(left, right, v); in checkForIntersection()