Searched refs:computeBisector (Results 1 – 3 of 3) sorted by relevance
161 void computeBisector(Edge* edge1, Edge* edge2, Vertex*) const;
284 triangulator->computeBisector(prevEdge->fEdge, nextEdge->fEdge, dest); in apply()
934 void GrTriangulator::computeBisector(Edge* edge1, Edge* edge2, Vertex* v) const { in computeBisector() function in GrTriangulator995 this->computeBisector(left, right, v); in checkForIntersection()