Searched refs:computeBounds (Results 1 – 14 of 14) sorted by relevance
83 this->computeBounds(); // do this now, before we worry about multiple owners/threads in SkPathRef()208 this->computeBounds(); in isFinite()276 this->computeBounds(); in getBounds()394 void computeBounds() const { in computeBounds() function
159 this->computeBounds(); in isFinite()227 this->computeBounds(); in getBounds()375 void computeBounds() const { in computeBounds() function
110 path.computeBounds(boundsRect, false); in draw()138 path.computeBounds(outBounds, false); in getBounds()
108 path.computeBounds(outBounds, false); in getBounds()
257 path.computeBounds(rect, false); in getBounds()
28 SkRect computeBounds() const;
281 path.computeBounds(bounds, false); in renderPath()
283 *bounds = fPathBuilder.computeBounds(); in getBounds()
324 protected void computeBounds(RectF bounds, boolean exact) { in computeBounds() method in ShadowPath
317 path.computeBounds(rectF, false); in drawCharacterAsGlyph()
326 path.computeBounds(tempMaskBoundsRect, false); in intersectBoundsWithMask()
80 gEmpty->computeBounds(); // Avoids races later to be the first to do this. in CreateEmpty()
73 SkRect SkPathBuilder::computeBounds() const { in computeBounds() function in SkPathBuilder
114 gEmpty->computeBounds(); // Avoids races later to be the first to do this. in CreateEmpty()