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Searched refs:computeShaderD3D (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp2862 const ShaderD3D *computeShaderD3D = GetImplAs<ShaderD3D>(computeShader); in assignAllAtomicCounterRegisters() local
2868 ASSERT(computeShaderD3D->hasUniform(atomicBinding.first)); in assignAllAtomicCounterRegisters()
2870 computeShaderD3D->getUniformRegister(atomicBinding.first); in assignAllAtomicCounterRegisters()
2906 const ShaderD3D *computeShaderD3D = in assignImageRegisters() local
2908 ASSERT(computeShaderD3D->hasUniform(baseName)); in assignImageRegisters()
2910 computeShaderD3D->getUniformRegister(baseName) + registerOffset; in assignImageRegisters()