Searched refs:convertIndexBufferGPU (Results 1 – 7 of 7) sorted by relevance
/external/angle/src/libANGLE/renderer/metal/ |
D | VertexArrayMtl.h | 89 angle::Result convertIndexBufferGPU(const gl::Context *glContext,
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D | mtl_render_utils.h | 316 angle::Result convertIndexBufferGPU(ContextMtl *contextMtl, 623 angle::Result convertIndexBufferGPU(ContextMtl *contextMtl,
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D | VertexArrayMtl.mm | 748 ANGLE_TRY(convertIndexBufferGPU(glContext, indexType, idxBuffer, offsetModulo, indexCount, 758 angle::Result VertexArrayMtl::convertIndexBufferGPU(const gl::Context *glContext, 777 ANGLE_TRY(display->getUtils().convertIndexBufferGPU(
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D | mtl_render_utils.mm | 1075 angle::Result RenderUtils::convertIndexBufferGPU(ContextMtl *contextMtl, 1078 return mIndexUtils.convertIndexBufferGPU(contextMtl, params); 2051 angle::Result IndexGeneratorUtils::convertIndexBufferGPU(ContextMtl *contextMtl,
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | VertexArrayVk.h | 92 angle::Result convertIndexBufferGPU(ContextVk *contextVk,
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D | VertexArrayVk.cpp | 186 angle::Result VertexArrayVk::convertIndexBufferGPU(ContextVk *contextVk, in convertIndexBufferGPU() function in rx::VertexArrayVk
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D | ContextVk.cpp | 981 ANGLE_TRY(mVertexArray->convertIndexBufferGPU(this, bufferVk, indices)); in setupIndexedDraw()
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