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Searched refs:coordName (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLShaderBuilder.cpp105 const char* coordName) const { in appendTextureLookup()
107 out->appendf("sample(%s, %s)", sampler, coordName); in appendTextureLookup()
112 const char* coordName, in appendTextureLookup() argument
115 this->appendTextureLookup(&lookup, samplerHandle, coordName); in appendTextureLookup()
123 const char* coordName, in appendTextureLookupAndBlend() argument
134 this->appendTextureLookup(&lookup, samplerHandle, coordName); in appendTextureLookupAndBlend()
139 this->appendTextureLookup(&lookup, samplerHandle, coordName); in appendTextureLookupAndBlend()
DGrGLSLShaderBuilder.h43 void appendTextureLookup(SkString* out, SamplerHandle, const char* coordName) const;
47 const char* coordName,
56 const char* coordName,
/external/skqp/src/gpu/effects/
DGrAtlasedShaderHelpers.h59 const char* coordName, in append_multitexture_lookup() argument
64 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[i], coordName, in append_multitexture_lookup()
69 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[numTextureSamplers-1], coordName, in append_multitexture_lookup()
/external/skqp/src/gpu/glsl/
DGrGLSLShaderBuilder.cpp72 const char* coordName, in appendTextureLookup() argument
75 out->appendf("texture(%s, %s)", sampler.c_str(), coordName); in appendTextureLookup()
80 const char* coordName, in appendTextureLookup() argument
84 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType); in appendTextureLookup()
91 const char* coordName, in appendTextureLookupAndModulate() argument
95 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType); in appendTextureLookupAndModulate()
DGrGLSLShaderBuilder.h37 const char* coordName,
42 const char* coordName,
53 const char* coordName,
/external/skia/src/gpu/effects/
DGrAtlasedShaderHelpers.h82 const char* coordName, in append_multitexture_lookup() argument
94 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[i], coordName); in append_multitexture_lookup()
98 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[numTextureSamplers - 1], coordName); in append_multitexture_lookup()