Searched refs:coordName (Results 1 – 6 of 6) sorted by relevance
/external/skia/src/gpu/glsl/ |
D | GrGLSLShaderBuilder.cpp | 105 const char* coordName) const { in appendTextureLookup() 107 out->appendf("sample(%s, %s)", sampler, coordName); in appendTextureLookup() 112 const char* coordName, in appendTextureLookup() argument 115 this->appendTextureLookup(&lookup, samplerHandle, coordName); in appendTextureLookup() 123 const char* coordName, in appendTextureLookupAndBlend() argument 134 this->appendTextureLookup(&lookup, samplerHandle, coordName); in appendTextureLookupAndBlend() 139 this->appendTextureLookup(&lookup, samplerHandle, coordName); in appendTextureLookupAndBlend()
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D | GrGLSLShaderBuilder.h | 43 void appendTextureLookup(SkString* out, SamplerHandle, const char* coordName) const; 47 const char* coordName, 56 const char* coordName,
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/external/skqp/src/gpu/effects/ |
D | GrAtlasedShaderHelpers.h | 59 const char* coordName, in append_multitexture_lookup() argument 64 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[i], coordName, in append_multitexture_lookup() 69 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[numTextureSamplers-1], coordName, in append_multitexture_lookup()
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/external/skqp/src/gpu/glsl/ |
D | GrGLSLShaderBuilder.cpp | 72 const char* coordName, in appendTextureLookup() argument 75 out->appendf("texture(%s, %s)", sampler.c_str(), coordName); in appendTextureLookup() 80 const char* coordName, in appendTextureLookup() argument 84 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType); in appendTextureLookup() 91 const char* coordName, in appendTextureLookupAndModulate() argument 95 this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType); in appendTextureLookupAndModulate()
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D | GrGLSLShaderBuilder.h | 37 const char* coordName, 42 const char* coordName, 53 const char* coordName,
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/external/skia/src/gpu/effects/ |
D | GrAtlasedShaderHelpers.h | 82 const char* coordName, in append_multitexture_lookup() argument 94 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[i], coordName); in append_multitexture_lookup() 98 args.fFragBuilder->appendTextureLookup(args.fTexSamplers[numTextureSamplers - 1], coordName); in append_multitexture_lookup()
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