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Searched refs:coordOwner (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLGeometryProcessor.cpp118 const GrFragmentProcessor* coordOwner = nullptr; in collectTransforms() local
128 coordOwner = node; in collectTransforms()
135 if (coordOwner) { in collectTransforms()
140 coordOwner->hasPerspectiveTransform()) { in collectTransforms()
148 {GrShaderVar(v.vsOut(), v.type()), localCoordsVar, coordOwner}); in collectTransforms()
151 localCoordsMap[coordOwner] = transformedLocalCoord; in collectTransforms()