/external/skqp/experimental/canvaskit/htmlcanvas/ |
D | path2d.js | 22 function bezierCurveTo(skpath, cp1x, cp1y, cp2x, cp2y, x, y) { argument 23 if (!allAreFinite([cp1x, cp1y, cp2x, cp2y, x, y])) { 27 skpath.moveTo(cp1x, cp1y); 29 skpath.cubicTo(cp1x, cp1y, cp2x, cp2y, x, y); 177 this.bezierCurveTo = function(cp1x, cp1y, cp2x, cp2y, x, y) { argument 178 bezierCurveTo(this._path, cp1x, cp1y, cp2x, cp2y, x, y);
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D | canvas2dcontext.js | 506 this.bezierCurveTo = function(cp1x, cp1y, cp2x, cp2y, x, y) { argument 507 bezierCurveTo(this._currentPath, cp1x, cp1y, cp2x, cp2y, x, y);
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/external/skia/modules/canvaskit/htmlcanvas/ |
D | path2d.js | 22 function bezierCurveTo(skpath, cp1x, cp1y, cp2x, cp2y, x, y) { argument 23 if (!allAreFinite([cp1x, cp1y, cp2x, cp2y, x, y])) { 27 skpath.moveTo(cp1x, cp1y); 29 skpath.cubicTo(cp1x, cp1y, cp2x, cp2y, x, y); 178 this.bezierCurveTo = function(cp1x, cp1y, cp2x, cp2y, x, y) { argument 179 bezierCurveTo(this._path, cp1x, cp1y, cp2x, cp2y, x, y);
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D | canvas2dcontext.js | 487 this.bezierCurveTo = function(cp1x, cp1y, cp2x, cp2y, x, y) { argument 488 bezierCurveTo(this._currentPath, cp1x, cp1y, cp2x, cp2y, x, y);
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/external/skqp/modules/pathkit/ |
D | chaining.js | 62 PathKit.SkPath.prototype.bezierCurveTo = function(cp1x, cp1y, cp2x, cp2y, x, y) { argument 63 this._cubicTo(cp1x, cp1y, cp2x, cp2y, x, y); 84 PathKit.SkPath.prototype.cubicTo = function(cp1x, cp1y, cp2x, cp2y, x, y) { argument 85 this._cubicTo(cp1x, cp1y, cp2x, cp2y, x, y);
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D | externs.js | 48 _cubicTo: function(cp1x, cp1y, cp2x, cp2y, x, y) {}, argument 92 PathKit.SkPath.prototype.bezierCurveTo = function(cp1x, cp1y, cp2x, cp2y, x, y) {}; argument 96 PathKit.SkPath.prototype.cubicTo = function(cp1x, cp1y, cp2x, cp2y, x, y) {}; argument
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/external/skia/modules/pathkit/ |
D | chaining.js | 62 PathKit.SkPath.prototype.bezierCurveTo = function(cp1x, cp1y, cp2x, cp2y, x, y) { argument 63 this._cubicTo(cp1x, cp1y, cp2x, cp2y, x, y); 84 PathKit.SkPath.prototype.cubicTo = function(cp1x, cp1y, cp2x, cp2y, x, y) { argument 85 this._cubicTo(cp1x, cp1y, cp2x, cp2y, x, y);
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D | externs.js | 48 _cubicTo: function(cp1x, cp1y, cp2x, cp2y, x, y) {}, argument 92 PathKit.SkPath.prototype.bezierCurveTo = function(cp1x, cp1y, cp2x, cp2y, x, y) {}; argument 96 PathKit.SkPath.prototype.cubicTo = function(cp1x, cp1y, cp2x, cp2y, x, y) {}; argument
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/external/lottie/lottie/src/main/java/com/airbnb/lottie/animation/content/ |
D | PolystarContent.java | 220 float cp1x = cp1Radius * cp1Roundedness * POLYSTAR_MAGIC_NUMBER * cp1Dx; in createStarPath() local 226 cp1x *= partialPointAmount; in createStarPath() 234 path.cubicTo(previousX - cp1x,previousY - cp1y, x + cp2x, y + cp2y, x, y); in createStarPath() 284 float cp1x = radius * roundedness * POLYGON_MAGIC_NUMBER * cp1Dx; in createPolygonPath() local 288 path.cubicTo(previousX - cp1x,previousY - cp1y, x + cp2x, y + cp2y, x, y); in createPolygonPath()
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/external/skia/modules/canvaskit/ |
D | interface.js | 250 CanvasKit.Path.prototype.cubicTo = function(cp1x, cp1y, cp2x, cp2y, x, y) { argument 251 this._cubicTo(cp1x, cp1y, cp2x, cp2y, x, y); 308 CanvasKit.Path.prototype.rCubicTo = function(cp1x, cp1y, cp2x, cp2y, x, y) { argument 309 this._rCubicTo(cp1x, cp1y, cp2x, cp2y, x, y);
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/external/python/cpython2/Mac/Modules/cg/ |
D | _CGmodule.c | 359 float cp1x; in CGContextRefObj_CGContextAddCurveToPoint() local 366 &cp1x, in CGContextRefObj_CGContextAddCurveToPoint() 374 cp1x, in CGContextRefObj_CGContextAddCurveToPoint()
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/external/skqp/experimental/canvaskit/ |
D | interface.js | 273 CanvasKit.SkPath.prototype.cubicTo = function(cp1x, cp1y, cp2x, cp2y, x, y) { argument 274 this._cubicTo(cp1x, cp1y, cp2x, cp2y, x, y);
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/external/skia/site/docs/user/modules/ |
D | pathkit.md | 508 #### `cubicTo(cp1x, cp1y, cp2x, cp2y, x, y)` or `bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y)` 510 **cp1x, cp1y, cp2x, cp2y** - `Number`, The coordinates defining the control
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/external/skqp/site/user/modules/ |
D | pathkit.md | 477 #### `cubicTo(cp1x, cp1y, cp2x, cp2y, x, y)` or `bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y)` #### 478 **cp1x, cp1y, cp2x, cp2y** - `Number`, The coordinates defining the control points. <br>
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