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Searched refs:createRenderTarget (Results 1 – 9 of 9) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DExternalImageSiblingImpl11.cpp101 ANGLE_TRY(createRenderTarget(context)); in getAttachmentRenderTarget()
113 angle::Result ExternalImageSiblingImpl11::createRenderTarget(const gl::Context *context) in createRenderTarget() function in rx::ExternalImageSiblingImpl11
DExternalImageSiblingImpl11.h46 angle::Result createRenderTarget(const gl::Context *context);
DRenderer11.h186 angle::Result createRenderTarget(const gl::Context *context,
DRenderer11.cpp2817 angle::Result Renderer11::createRenderTarget(const gl::Context *context, in createRenderTarget() function in rx::Renderer11
2965 ANGLE_TRY(createRenderTarget(context, source->getWidth(), source->getHeight(), in createRenderTargetCopy()
/external/angle/src/libANGLE/renderer/d3d/
DRenderbufferD3D.cpp76 mRenderer->createRenderTarget(context, width, height, creationFormat, samples, &newRT)); in setStorageMultisample()
DTextureD3D.cpp1492 bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mState.getUsage())); in initializeStorage() local
1495 ANGLE_TRY(createCompleteStorage(createRenderTarget, &storage)); in initializeStorage()
2154 bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mState.getUsage())); in initializeStorage() local
2157 ANGLE_TRY(createCompleteStorage(createRenderTarget, &storage)); in initializeStorage()
2845 bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mState.getUsage())); in initializeStorage() local
2848 ANGLE_TRY(createCompleteStorage(createRenderTarget, &storage)); in initializeStorage()
3573 bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mState.getUsage())); in initializeStorage() local
3576 ANGLE_TRY(createCompleteStorage(createRenderTarget, &storage)); in initializeStorage()
DRendererD3D.h256 virtual angle::Result createRenderTarget(const gl::Context *context,
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.h228 angle::Result createRenderTarget(const gl::Context *context,
DRenderer9.cpp1238 ANGLE_TRY(createRenderTarget(context, size.width, size.height, GL_NONE, 0, &nullRenderTarget)); in getNullColorRenderTarget()
2539 angle::Result Renderer9::createRenderTarget(const gl::Context *context, in createRenderTarget() function in rx::Renderer9
2613 ANGLE_TRY(createRenderTarget(context, source->getWidth(), source->getHeight(), in createRenderTargetCopy()