Searched refs:create_frag_shader_deint_yuv (Results 1 – 3 of 3) sorted by relevance
/external/mesa3d/src/gallium/auxiliary/vl/ |
D | vl_compositor_gfx.h | 55 create_frag_shader_deint_yuv(struct vl_compositor *c,
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D | vl_compositor.c | 55 c->fs_yuv.weave.y = create_frag_shader_deint_yuv(c, true, true); in init_shaders() 56 c->fs_yuv.weave.uv = create_frag_shader_deint_yuv(c, false, true); in init_shaders() 57 c->fs_yuv.bob.y = create_frag_shader_deint_yuv(c, true, false); in init_shaders() 58 c->fs_yuv.bob.uv = create_frag_shader_deint_yuv(c, false, false); in init_shaders()
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D | vl_compositor_gfx.c | 311 create_frag_shader_deint_yuv(struct vl_compositor *c, bool y, bool w) in create_frag_shader_deint_yuv() function
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