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/external/angle/src/libANGLE/renderer/d3d/
DRenderbufferD3D.cpp60 GLenum creationFormat = internalformat; in setStorageMultisample() local
63 creationFormat = GL_DEPTH24_STENCIL8_OES; in setStorageMultisample()
70 const gl::TextureCaps &formatCaps = mRenderer->getNativeTextureCaps().get(creationFormat); in setStorageMultisample()
76 mRenderer->createRenderTarget(context, width, height, creationFormat, samples, &newRT)); in setStorageMultisample()