Searched refs:curTex (Results 1 – 1 of 1) sorted by relevance
367 deUint32 curTex = ~0u; in isTextureFormatColorRenderable() local373 GLU_CHECK_GLW_CALL(gl, getIntegerv(GL_TEXTURE_BINDING_2D, (deInt32*)&curTex)); in isTextureFormatColorRenderable()389 GLU_CHECK_GLW_CALL(gl, bindTexture(GL_TEXTURE_2D, curTex)); in isTextureFormatColorRenderable()