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Searched refs:currentSamplerHeap (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/d3d/
DGrD3DDescriptorTableManager.cpp32 sk_sp<Heap>& currentSamplerHeap = fSamplerDescriptorPool.currentDescriptorHeap(); in setHeaps() local
36 currentSamplerHeap, in setHeaps()
37 currentSamplerHeap->d3dDescriptorHeap()); in setHeaps()