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Searched refs:deleteVertexArrays (Results 1 – 25 of 158) sorted by relevance

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/external/deqp/external/openglcts/modules/gl/
Dgl3cGLSLnoperspectiveTests.cpp561 gl.deleteVertexArrays(1, &vao_id); in iterate()
598 gl.deleteVertexArrays(1, &vao_id); in iterate()
657 gl.deleteVertexArrays(1, &vao_id); in iterate()
Dgl4cDirectStateAccessVertexArraysTests.cpp152 gl.deleteVertexArrays(1, &vertex_arrays_legacy[i]); in iterate()
159 gl.deleteVertexArrays(1, &vertex_arrays_dsa[i]); in iterate()
715 gl.deleteVertexArrays(1, &m_vao); in Clean()
1181 gl.deleteVertexArrays(1, &m_vao); in Clean()
1715 gl.deleteVertexArrays(1, &m_vao); in Clean()
2457 gl.deleteVertexArrays(1, &m_vao); in CleanVAO()
2938 gl.deleteVertexArrays(1, &m_vao); in Clean()
3453 gl.deleteVertexArrays(1, &m_vao); in Clean()
3580 gl.deleteVertexArrays(1, &vao); in iterate()
3710 gl.deleteVertexArrays(1, &m_vao); in iterate()
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Dgl4cClipControlTests.cpp422 gl.deleteVertexArrays(1, &m_vao); in deinit()
610 gl.deleteVertexArrays(1, &m_vao); in deinit()
800 gl.deleteVertexArrays(1, &m_vao); in deinit()
981 gl.deleteVertexArrays(1, &m_vao); in deinit()
1172 gl.deleteVertexArrays(1, &m_vao); in deinit()
Dgl4cIndirectParametersTests.cpp401 gl.deleteVertexArrays(1, &m_vao); in deinit()
594 gl.deleteVertexArrays(1, &m_vao); in deinit()
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderAPI.cpp180 gl.deleteVertexArrays(1, &m_vao_id); in deinit()
1244 gl.deleteVertexArrays(1, &m_vao_id); in deinit()
1367 gl.deleteVertexArrays(1, &m_vao_id); in iterate()
1452 gl.deleteVertexArrays(1, &m_vao_id); in deinit()
1805 gl.deleteVertexArrays(1, &m_vao_id); in deinit()
2193 gl.deleteVertexArrays(1, &m_vao_id); in deinit()
2504 gl.deleteVertexArrays(1, &m_vao_id); in deinit()
2828 gl.deleteVertexArrays(1, &m_vao_id); in deinit()
3010 gl.deleteVertexArrays(1, &m_vao_id); in deinit()
3433 gl.deleteVertexArrays(1, &m_vao_id); in deinit()
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DesextcGeometryShaderInput.cpp509 gl.deleteVertexArrays(1, &m_vertex_array_object_id); in deinit()
735 gl.deleteVertexArrays(1, &m_vertex_array_object_id); in deinit()
1119 gl.deleteVertexArrays(1, &m_vertex_array_object_id); in deinit()
1344 gl.deleteVertexArrays(1, &m_vertex_array_object_id); in deinit()
DesextcGeometryShaderClipping.cpp147 gl.deleteVertexArrays(1, &m_vao_id); in deinit()
DesextcGeometryShaderQualifiers.cpp90 gl.deleteVertexArrays(1, &m_vao_id); in deinit()
DesextcGeometryShaderPrimitiveQueries.cpp317 gl.deleteVertexArrays(1, &m_vao_id); in deinit()
DesextcGeometryShaderLayeredFramebuffer.cpp96 gl.deleteVertexArrays(1, &m_vao_id); in deinit()
888 gl.deleteVertexArrays(1, &m_vao_id); in deinit()
1162 gl.deleteVertexArrays(1, &m_vao_id); in deinit()
DesextcGeometryShaderLayeredRenderingFBONoAttachment.cpp185 gl.deleteVertexArrays(1, &m_vao_id); in deinit()
/external/deqp/framework/opengl/
DgluObjectWrapper.cpp78 { "vertex array", &glw::Functions::genVertexArrays, &glw::Functions::deleteVertexArrays },
DgluES3PlusWrapperFuncs.inl67 dst->deleteVertexArrays = src.deleteVertexArrays;
/external/deqp/modules/gles2/functional/
Des2fClipControlTests.cpp416 gl.deleteVertexArrays(1, &m_vao); in deinit()
611 gl.deleteVertexArrays(1, &m_vao); in deinit()
800 gl.deleteVertexArrays(1, &m_vao); in deinit()
1148 gl.deleteVertexArrays(1, &m_vao); in deinit()
1337 gl.deleteVertexArrays(1, &m_vao); in deinit()
/external/deqp/framework/opengl/simplereference/
DsglrContextUtil.cpp111 ctx.deleteVertexArrays(1, &vaoID); in drawQuadWithVaoBuffers()
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderTriangles.cpp129 gl.deleteVertexArrays(1, &m_vao_id); in deinit()
554 gl.deleteVertexArrays(1, &m_vao_id); in deinit()
811 gl.deleteVertexArrays(1, &m_vao_id); in deinit()
DesextcTessellationShaderPoints.cpp156 gl.deleteVertexArrays(1, &m_vao_id); in deinit()
649 gl.deleteVertexArrays(1, &m_vao_id); in deinit()
DesextcTessellationShaderQuads.cpp93 gl.deleteVertexArrays(1, &m_vao_id); in deinit()
347 gl.deleteVertexArrays(1, &m_vao_id); in deinit()
DesextcTessellationShaderWinding.cpp288 gl.deleteVertexArrays(1, &vaoGL); in iterate()
/external/deqp/external/openglcts/modules/common/
DglcPolygonOffsetClampTests.cpp427 gl.deleteVertexArrays(1, &arrayBuffer); in test()
430 gl.deleteVertexArrays(1, &vao); in test()
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5UniformBlocksArrayIndexing.cpp350 gl.deleteVertexArrays(1, &m_vao_id); in deinit()
DesextcGPUShader5PreciseQualifier.cpp257 gl.deleteVertexArrays(1, &m_vao_id); in deinit()
DesextcGPUShader5FmaAccuracy.cpp295 gl.deleteVertexArrays(1, &m_vertex_array_object_id); in deinit()
/external/deqp/modules/gles31/functional/
Des31fFboNoAttachmentTests.cpp164 gl.deleteVertexArrays(1, &vertexArray); in checkFramebufferSize()
244 gl.deleteVertexArrays(1, &vertexArray); in checkFramebufferRenderable()
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferOperations.cpp742 gl.deleteVertexArrays(1, &m_vao_id); in deinitSecondPhase()
1117 gl.deleteVertexArrays(1, &m_fb_vao_id); in deinit()
1334 gl.deleteVertexArrays(1, &m_tf_vao_id); in deinit()

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