Home
last modified time | relevance | path

Searched refs:depth32 (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/drivers/softpipe/
Dsp_quad_depth_test.c79 data->bzzzz[j] = tile->data.depth32[y][x]; in get_depth_stencil_values()
87 data->bzzzz[j] = tile->data.depth32[y][x] & 0xffffff; in get_depth_stencil_values()
88 data->stencilVals[j] = tile->data.depth32[y][x] >> 24; in get_depth_stencil_values()
96 data->bzzzz[j] = tile->data.depth32[y][x] >> 8; in get_depth_stencil_values()
97 data->stencilVals[j] = tile->data.depth32[y][x] & 0xff; in get_depth_stencil_values()
112 data->bzzzz[j] = tile->data.depth32[y][x]; in get_depth_stencil_values()
286 tile->data.depth32[y][x] = data->bzzzz[j]; in write_depth_stencil_values()
293 tile->data.depth32[y][x] = (data->stencilVals[j] << 24) | data->bzzzz[j]; in write_depth_stencil_values()
300 tile->data.depth32[y][x] = (data->bzzzz[j] << 8) | data->stencilVals[j]; in write_depth_stencil_values()
307 tile->data.depth32[y][x] = data->bzzzz[j] << 8; in write_depth_stencil_values()
[all …]
Dsp_tile_cache.c313 tile->data.depth32[i][j] = (uint) clear_value; in clear_tile()
396 tc->entries[pos]->data.depth32, 0/*STRIDE*/); in sp_flush_tile()
510 tile->data.depth32, 0/*STRIDE*/); in sp_find_cached_tile()
545 tile->data.depth32, 0/*STRIDE*/); in sp_find_cached_tile()
Dsp_tile_cache.h69 uint depth32[TILE_SIZE][TILE_SIZE]; member
/external/angle/src/libANGLE/renderer/metal/doc/
DPackedDepthStencilSupport.md13 depth & stencil textures to be attached to one render pass. So technically, one depth32 texture