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Searched refs:depthNear (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Device/
DRenderer.hpp91 float depthNear; member
DRenderer.cpp354 data->depthNear = N; in draw()
/external/swiftshader/src/Pipeline/
DSetupRoutine.cpp423 …<Float>(data + OFFSET(DrawData, depthRange)) + *Pointer<Float>(data + OFFSET(DrawData, depthNear)); in generate()
455 …<Float>(data + OFFSET(DrawData, depthRange)) + *Pointer<Float>(data + OFFSET(DrawData, depthNear)); in generate()
456 …<Float>(data + OFFSET(DrawData, depthRange)) + *Pointer<Float>(data + OFFSET(DrawData, depthNear)); in generate()
/external/swiftshader/src/Renderer/
DRenderer.hpp189 float depthNear; member
DRenderer.cpp625 data->depthNear = N; in draw()
/external/swiftshader/src/Shader/
DSetupRoutine.cpp454 …r<Float>(data + OFFSET(DrawData,depthRange)) + *Pointer<Float>(data + OFFSET(DrawData,depthNear))); in generate()