Searched refs:depthRage (Results 1 – 2 of 2) sorted by relevance
2709 get(GL_DEPTH_RANGE, state->depthRage); in syncFromNativeContext()2710 if (mNear != state->depthRage[0] || mFar != state->depthRage[1]) in syncFromNativeContext()2712 mNear = state->depthRage[0]; in syncFromNativeContext()2713 mFar = state->depthRage[1]; in syncFromNativeContext()2825 setDepthRange(state->depthRage[0], state->depthRage[1]); in restoreNativeContext()
57 GLfloat depthRage[2]; member