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Searched refs:depthRage (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp2709 get(GL_DEPTH_RANGE, state->depthRage); in syncFromNativeContext()
2710 if (mNear != state->depthRage[0] || mFar != state->depthRage[1]) in syncFromNativeContext()
2712 mNear = state->depthRage[0]; in syncFromNativeContext()
2713 mFar = state->depthRage[1]; in syncFromNativeContext()
2825 setDepthRange(state->depthRage[0], state->depthRage[1]); in restoreNativeContext()
DStateManagerGL.h57 GLfloat depthRage[2]; member