/external/deqp/external/vulkancts/modules/vulkan/rasterization/ |
D | vktRasterizationFragShaderSideEffectsTests.cpp | 316 std::unique_ptr<vk::ImageWithMemory> depthStencilImage; in iterate() local 354 …depthStencilImage.reset(new vk::ImageWithMemory(vkd, device, alloc, depthStencilCreateInfo, vk::Me… in iterate() 362 if (depthStencilImage) in iterate() 365 …depthStencilImageView = vk::makeImageView(vkd, device, depthStencilImage.get()->get(), vk::VK_IMAG… in iterate() 430 if (depthStencilImage) in iterate() 514 const auto enableDepthStencilTest = static_cast<bool>(depthStencilImage); in iterate()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineMultisampleMixedAttachmentSamplesTests.cpp | 765 Move<VkImage> depthStencilImage; //!< Depth stencil image member 1284 …subpassData.depthStencilImage = makeImage(vk, device, params.depthStencilFormat, wd.renderSize, s… in createPerSubpassData() 1285 …hStencilImageAlloc = bindImage(vk, device, *allocator, *subpassData.depthStencilImage, MemoryRequi… in createPerSubpassData() 1286 …subpassData.depthStencilImageView = makeImageView(vk, device, *subpassData.depthStencilImage, VK_I… in createPerSubpassData() 1289 …subpassData.depthOnlyImageView = makeImageView(vk, device, *subpassData.depthStencilImage, VK_IMAG… in createPerSubpassData() 1292 …subpassData.stencilOnlyImageView = makeImageView(vk, device, *subpassData.depthStencilImage, VK_IM… in createPerSubpassData() 1466 Move<VkImage> depthStencilImage; //!< Depth stencil image member 1758 …wd.depthStencilImage = makeImage(vk, device, params.depthStencilFormat, wd.renderSize, params.num… in test() 1759 …wd.depthStencilImageAlloc = bindImage(vk, device, *allocator, *wd.depthStencilImage, MemoryRequire… in test() 1760 …wd.depthStencilImageView = makeImageView(vk, device, *wd.depthStencilImage, VK_IMAGE_VIEW_TYPE_2D,… in test() [all …]
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D | vktPipelineRenderToImageTests.cpp | 993 Move<VkImage> depthStencilImage; in testWithSizeReduction() local 1015 …depthStencilImage = makeImage(vk, device, (VkImageCreateFlags)0, VK_IMAGE_TYPE_2D, caseDef.depthS… in testWithSizeReduction() 1017 …depthStencilImageAlloc = bindImage(vki, vk, physDevice, device, *depthStencilImage, MemoryRequirem… in testWithSizeReduction() 1095 …makeImageView(vk, device, *depthStencilImage, VK_IMAGE_VIEW_TYPE_2D, caseDef.depthStencilFormat, m… in testWithSizeReduction() 1290 const VkImage depthStencilImage, in drawToMipLevel() argument 1336 vk, device, depthStencilImage, VK_IMAGE_VIEW_TYPE_2D, caseDef.depthStencilFormat, in drawToMipLevel() 1424 Move<VkImage> depthStencilImage; in testRenderToMipMaps() local 1443 …depthStencilImage = makeImage(vk, device, (VkImageCreateFlags)0, VK_IMAGE_TYPE_2D, caseDef.depthS… in testRenderToMipMaps() 1445 …depthStencilImageAlloc = bindImage(vki, vk, physDevice, device, *depthStencilImage, MemoryRequirem… in testRenderToMipMaps() 1496 *depthStencilImage, // VkImage image; in testRenderToMipMaps() [all …]
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | FramebufferVk.cpp | 1266 vk::ImageHelper *depthStencilImage = &readRenderTarget->getImageForCopy(); in blit() local 1268 depthStencilImage->toVkLevel(readRenderTarget->getLevelIndex()); in blit() 1270 gl::TextureType textureType = vk::Get2DTextureType(depthStencilImage->getLayerCount(), in blit() 1271 depthStencilImage->getSamples()); in blit() 1275 ANGLE_TRY(depthStencilImage->initLayerImageView( in blit() 1283 ANGLE_TRY(depthStencilImage->initLayerImageView( in blit() 1300 ANGLE_TRY(utilsVk.depthStencilBlitResolve(contextVk, this, depthStencilImage, depth, in blit() 1311 contextVk, this, depthStencilImage, &stencilView.get(), params)); in blit()
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D | UtilsVk.cpp | 2522 vk::ImageHelper *depthStencilImage = &depthStencilRenderTarget->getImageForWrite(); in stencilBlitResolveNoShaderExport() local 2529 depthStencilImage->getAspectFlags(), depthStencilImage); in stencilBlitResolveNoShaderExport() 2598 depthStencilImage->toVkLevel(depthStencilRenderTarget->getLevelIndex()).get(); in stencilBlitResolveNoShaderExport() 2609 depthStencilImage->getImage(), in stencilBlitResolveNoShaderExport() 2610 depthStencilImage->getCurrentLayout(), 1, ®ion); in stencilBlitResolveNoShaderExport()
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