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Searched refs:depthStencilPassOperation (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/metal/
Dmtl_state_cache.mm47 ANGLE_OBJC_CP_PROPERTY(objCDesc, desc, depthStencilPassOperation);
266 ANGLE_PROP_EQ(*this, rhs, depthStencilPassOperation) &&
275 stencilFailureOperation = depthFailureOperation = depthStencilPassOperation =
355 frontFaceStencil.depthStencilPassOperation = MTLStencilOperationKeep;
360 backFaceStencil.depthStencilPassOperation = MTLStencilOperationKeep;
382 frontFaceStencil.depthStencilPassOperation = GetStencilOp(dsState.stencilPassDepthPass);
393 backFaceStencil.depthStencilPassOperation = GetStencilOp(dsState.stencilBackPassDepthPass);
Dmtl_state_cache.h46 uint8_t depthStencilPassOperation : 3; member
Dmtl_render_utils.mm1303 desc.frontFaceStencil.depthStencilPassOperation = MTLStencilOperationReplace;
1305 desc.backFaceStencil.depthStencilPassOperation = MTLStencilOperationReplace;
1785 dsStateDesc.frontFaceStencil.depthStencilPassOperation = MTLStencilOperationReplace;
1786 dsStateDesc.backFaceStencil.depthStencilPassOperation = MTLStencilOperationReplace;
/external/skia/src/gpu/mtl/
DGrMtlDepthStencil.mm69 result.depthStencilPassOperation = skia_stencil_op_to_mtl(face.fPassOp);
/external/skqp/src/gpu/mtl/
DGrMtlPipelineState.mm249 result.depthStencilPassOperation = skia_stencil_op_to_mtl(face.fPassOp);