Searched refs:depth_surface (Results 1 – 2 of 2) sorted by relevance
98 struct pipe_surface *depth_surface = i915->framebuffer.zsbuf; in update_framebuffer() local124 if (depth_surface) { in update_framebuffer()125 struct i915_texture *tex = i915_texture(depth_surface->texture); in update_framebuffer()126 unsigned offset = i915_texture_offset(tex, depth_surface->u.tex.level, in update_framebuffer()127 depth_surface->u.tex.first_layer); in update_framebuffer()200 struct pipe_surface *depth_surface = i915->framebuffer.zsbuf; in update_dst_buf_vars() local212 if (depth_surface) { in update_dst_buf_vars()213 struct i915_texture *tex = i915_texture(depth_surface->texture); in update_dst_buf_vars()216 zformat = translate_depth_format(depth_surface->format); in update_dst_buf_vars()
837 - i915g: assert(depth_surface->offset == 0)