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Searched refs:detachPendingPaths (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/ccpr/
DGrCoverageCountingPathRenderer.h36 PendingPathsMap detachPendingPaths() { return std::move(fPendingPaths); } in detachPendingPaths() function
/external/skqp/src/gpu/ccpr/
DGrCoverageCountingPathRenderer.h44 PendingPathsMap detachPendingPaths() { return std::move(fPendingPaths); } in detachPendingPaths() function
/external/skqp/src/gpu/
DGrDrawingManager.cpp502 ddl->fPendingPaths = ccpr->detachPendingPaths(); in moveOpListsToDDL()
/external/skia/src/gpu/
DGrDrawingManager.cpp591 ddl->fPendingPaths = ccpr->detachPendingPaths(); in moveRenderTasksToDDL()
/external/skqp/tests/
DGrCCPRTest.cpp847 auto perOpListPathsMap = ccpr.ccpr()->detachPendingPaths(); in onRun()