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Searched refs:diffuseColor (Results 1 – 4 of 4) sorted by relevance

/external/angle/doc/
DCompilingTranslatorWithEmscripten.md47 vec4 diffuseColor = texture2D(diffuse, v_texCoord);
62 (lightColor * (diffuseColor * litR.y + diffuseColor * ambient +
64 diffuseColor.a);
/external/mesa3d/src/mesa/main/
Drastpos.c146 GLfloat diffuseColor[4], specularColor[4]; /* for RGB mode only */ in shade_rastpos() local
148 COPY_3V(diffuseColor, base[0]); in shade_rastpos()
149 diffuseColor[3] = CLAMP( in shade_rastpos()
205 ACC_SCALE_SCALAR_3V(diffuseColor, attenuation, light->_MatAmbient[0]); in shade_rastpos()
259 ACC_SCALE_SCALAR_3V( diffuseColor, attenuation, diffuseContrib ); in shade_rastpos()
263 Rcolor[0] = CLAMP(diffuseColor[0], 0.0F, 1.0F); in shade_rastpos()
264 Rcolor[1] = CLAMP(diffuseColor[1], 0.0F, 1.0F); in shade_rastpos()
265 Rcolor[2] = CLAMP(diffuseColor[2], 0.0F, 1.0F); in shade_rastpos()
266 Rcolor[3] = CLAMP(diffuseColor[3], 0.0F, 1.0F); in shade_rastpos()
/external/swiftshader/src/Renderer/
DVertexProcessor.cpp420 void VertexProcessor::setMaterialDiffuse(const Color<float> &diffuseColor) in setMaterialDiffuse() argument
422 ff.materialDiffuse[0] = diffuseColor.r; in setMaterialDiffuse()
423 ff.materialDiffuse[1] = diffuseColor.g; in setMaterialDiffuse()
424 ff.materialDiffuse[2] = diffuseColor.b; in setMaterialDiffuse()
425 ff.materialDiffuse[3] = diffuseColor.a; in setMaterialDiffuse()
DVertexProcessor.hpp239 void setMaterialDiffuse(const Color<float> &diffuseColor);