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Searched refs:dirty_3d (Results 1 – 17 of 17) sorted by relevance

/external/mesa3d/src/gallium/drivers/nouveau/nv50/
Dnv50_state_validate.c191 if (!(nv50->dirty_3d & in nv50_validate_scissor()
201 if ((nv50->dirty_3d & NV50_NEW_3D_FRAMEBUFFER) && !nv50->state.scissor) in nv50_validate_scissor()
324 nv50->dirty_3d |= NV50_NEW_3D_VERTPROG; in nv50_check_program_ucps()
327 nv50->dirty_3d |= NV50_NEW_3D_GMTYPROG; in nv50_check_program_ucps()
357 if (nv50->dirty_3d & NV50_NEW_3D_CLIP) { in nv50_validate_clip()
458 ctx_to->dirty_3d = ~0; in nv50_switch_pipe_context()
468 ctx_to->dirty_3d &= ~(NV50_NEW_3D_VERTEX | NV50_NEW_3D_ARRAYS); in nv50_switch_pipe_context()
471 ctx_to->dirty_3d &= ~NV50_NEW_3D_VERTPROG; in nv50_switch_pipe_context()
473 ctx_to->dirty_3d &= ~NV50_NEW_3D_FRAGPROG; in nv50_switch_pipe_context()
476 ctx_to->dirty_3d &= ~NV50_NEW_3D_BLEND; in nv50_switch_pipe_context()
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Dnv50_state.c214 nv50->dirty_3d |= NV50_NEW_3D_BLEND; in nv50_blend_state_bind()
351 nv50->dirty_3d |= NV50_NEW_3D_RASTERIZER; in nv50_rasterizer_state_bind()
445 nv50->dirty_3d |= NV50_NEW_3D_ZSA; in nv50_zsa_state_bind()
623 nv50->dirty_3d |= NV50_NEW_3D_SAMPLERS; in nv50_stage_sampler_states_bind()
722 nv50->dirty_3d |= NV50_NEW_3D_TEXTURES; in nv50_stage_set_sampler_views()
814 nv50->dirty_3d |= NV50_NEW_3D_VERTPROG; in nv50_vp_state_bind()
830 nv50->dirty_3d |= NV50_NEW_3D_FRAGPROG; in nv50_fp_state_bind()
846 nv50->dirty_3d |= NV50_NEW_3D_GMTYPROG; in nv50_gp_state_bind()
934 nv50->dirty_3d |= NV50_NEW_3D_CONSTBUF; in nv50_set_constant_buffer()
947 nv50->dirty_3d |= NV50_NEW_3D_BLEND_COLOUR; in nv50_set_blend_color()
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Dnv50_context.c202 nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER; in nv50_invalidate_resource_storage()
212 nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER; in nv50_invalidate_resource_storage()
228 nv50->dirty_3d |= NV50_NEW_3D_ARRAYS; in nv50_invalidate_resource_storage()
240 nv50->dirty_3d |= NV50_NEW_3D_TEXTURES; in nv50_invalidate_resource_storage()
254 nv50->dirty_3d |= NV50_NEW_3D_CONSTBUF; in nv50_invalidate_resource_storage()
389 nv50->dirty_3d |= NV50_NEW_3D_SAMPLERS; in nv50_create()
Dnv50_surface.c361 nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_SCISSOR; in nv50_clear_render_target()
449 nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_SCISSOR; in nv50_clear_depth_stencil()
807 nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_SCISSOR; in nv50_clear_buffer()
844 uint32_t dirty_3d; member
1283 ctx->saved.dirty_3d = nv50->dirty_3d; in nv50_blitctx_pre_blit()
1288 nv50->dirty_3d = in nv50_blitctx_pre_blit()
1336 nv50->dirty_3d = blit->saved.dirty_3d | in nv50_blitctx_post_blit()
Dnv50_shader_state.c227 if (fp->mem && !(nv50->dirty_3d & (NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_MIN_SAMPLES))) in nv50_fragprog_validate()
368 if (nv50->dirty_3d & NV50_NEW_3D_FRAGPROG) in nv50_validate_derived_rs()
438 if (!(nv50->dirty_3d & (NV50_NEW_3D_VERTPROG | in nv50_fp_linkage_validate()
Dnv50_context.h122 uint32_t dirty_3d; /* dirty flags for 3d state */ member
Dnv50_compute.c273 nv50->dirty_3d |= NV50_NEW_3D_FRAGPROG; in nv50_launch_grid()
Dnv50_vbo.c778 if (nv50->vbo_user && !(nv50->dirty_3d & (NV50_NEW_3D_ARRAYS | NV50_NEW_3D_VERTEX))) { in nv50_draw_vbo()
780 nv50->dirty_3d |= NV50_NEW_3D_ARRAYS; in nv50_draw_vbo()
/external/mesa3d/src/gallium/drivers/nouveau/nvc0/
Dnvc0_state.c201 nvc0->dirty_3d |= NVC0_NEW_3D_BLEND; in nvc0_blend_state_bind()
353 nvc0->dirty_3d |= NVC0_NEW_3D_RASTERIZER; in nvc0_rasterizer_state_bind()
431 nvc0->dirty_3d |= NVC0_NEW_3D_ZSA; in nvc0_zsa_state_bind()
501 nvc0_context(pipe)->dirty_3d |= NVC0_NEW_3D_SAMPLERS; in nvc0_bind_sampler_states()
582 nvc0_context(pipe)->dirty_3d |= NVC0_NEW_3D_TEXTURES; in nvc0_set_sampler_views()
652 nvc0->dirty_3d |= NVC0_NEW_3D_VERTPROG; in nvc0_vp_state_bind()
668 nvc0->dirty_3d |= NVC0_NEW_3D_FRAGPROG; in nvc0_fp_state_bind()
684 nvc0->dirty_3d |= NVC0_NEW_3D_GMTYPROG; in nvc0_gp_state_bind()
700 nvc0->dirty_3d |= NVC0_NEW_3D_TCTLPROG; in nvc0_tcp_state_bind()
716 nvc0->dirty_3d |= NVC0_NEW_3D_TEVLPROG; in nvc0_tep_state_bind()
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Dnvc0_context.c257 nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER; in nvc0_invalidate_resource_storage()
267 nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER; in nvc0_invalidate_resource_storage()
277 nvc0->dirty_3d |= NVC0_NEW_3D_ARRAYS; in nvc0_invalidate_resource_storage()
293 nvc0->dirty_3d |= NVC0_NEW_3D_TEXTURES; in nvc0_invalidate_resource_storage()
313 nvc0->dirty_3d |= NVC0_NEW_3D_CONSTBUF; in nvc0_invalidate_resource_storage()
330 nvc0->dirty_3d |= NVC0_NEW_3D_BUFFERS; in nvc0_invalidate_resource_storage()
347 nvc0->dirty_3d |= NVC0_NEW_3D_SURFACES; in nvc0_invalidate_resource_storage()
441 nvc0->dirty_3d |= NVC0_NEW_3D_TCTLPROG; in nvc0_create()
503 nvc0->dirty_3d |= NVC0_NEW_3D_SAMPLERS; in nvc0_create()
Dnvc0_state_validate.c364 if (!(nvc0->dirty_3d & NVC0_NEW_3D_SCISSOR) && in nvc0_validate_scissor()
529 if (nvc0->dirty_3d & (NVC0_NEW_3D_CLIP | (NVC0_NEW_3D_VERTPROG << stage))) in nvc0_validate_clip()
879 ctx_to->dirty_3d = ~0; in nvc0_switch_pipe_context()
896 ctx_to->dirty_3d &= ~(NVC0_NEW_3D_VERTEX | NVC0_NEW_3D_ARRAYS); in nvc0_switch_pipe_context()
899 ctx_to->dirty_3d &= ~NVC0_NEW_3D_VERTPROG; in nvc0_switch_pipe_context()
901 ctx_to->dirty_3d &= ~NVC0_NEW_3D_FRAGPROG; in nvc0_switch_pipe_context()
904 ctx_to->dirty_3d &= ~NVC0_NEW_3D_BLEND; in nvc0_switch_pipe_context()
906 ctx_to->dirty_3d &= ~(NVC0_NEW_3D_RASTERIZER | NVC0_NEW_3D_SCISSOR); in nvc0_switch_pipe_context()
908 ctx_to->dirty_3d &= ~NVC0_NEW_3D_ZSA; in nvc0_switch_pipe_context()
999 ARRAY_SIZE(validate_list_3d), &nvc0->dirty_3d, in nvc0_state_validate_3d()
Dnvc0_compute.c155 nvc0->dirty_3d |= NVC0_NEW_3D_SAMPLERS; in nvc0_compute_validate_samplers()
173 nvc0->dirty_3d |= NVC0_NEW_3D_TEXTURES; in nvc0_compute_validate_textures()
186 nvc0->dirty_3d |= NVC0_NEW_3D_CONSTBUF; in nvc0_compute_invalidate_constbufs()
261 nvc0->dirty_3d |= NVC0_NEW_3D_DRIVERCONST; in nvc0_compute_validate_driverconst()
352 nvc0->dirty_3d |= NVC0_NEW_3D_SURFACES; in nvc0_compute_validate_surfaces()
Dnvc0_shader_state.c154 if (fp->mem && !(nvc0->dirty_3d & NVC0_NEW_3D_FRAGPROG)) { in nvc0_fragprog_validate()
333 if (!(nvc0->dirty_3d & NVC0_NEW_3D_TFB_TARGETS)) in nvc0_tfb_validate()
Dnvc0_surface.c366 nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER; in nvc0_clear_render_target()
616 nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER; in nvc0_clear_buffer()
688 nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER; in nvc0_clear_depth_stencil()
816 uint32_t dirty_3d; member
1090 ctx->saved.dirty_3d = nvc0->dirty_3d; in nvc0_blitctx_pre_blit()
1099 nvc0->dirty_3d = NVC0_NEW_3D_FRAMEBUFFER | NVC0_NEW_3D_MIN_SAMPLES | in nvc0_blitctx_pre_blit()
1160 nvc0->dirty_3d = blit->saved.dirty_3d | in nvc0_blitctx_post_blit()
Dnvc0_vbo.c457 update_vertex = (nvc0->dirty_3d & NVC0_NEW_3D_VERTEX) || in nvc0_vertex_arrays_validate()
945 if (nvc0->vbo_user && !(nvc0->dirty_3d & (NVC0_NEW_3D_ARRAYS | NVC0_NEW_3D_VERTEX))) { in nvc0_draw_vbo()
948 nvc0->dirty_3d |= NVC0_NEW_3D_ARRAYS; in nvc0_draw_vbo()
950 if (!(nvc0->dirty_3d & NVC0_NEW_3D_ARRAYS) && nvc0->state.vbo_mode == 0) { in nvc0_draw_vbo()
Dnvc0_context.h189 uint32_t dirty_3d; /* dirty flags for 3d state */ member
Dnve4_compute.c340 nvc0->dirty_3d |= NVC0_NEW_3D_SAMPLERS; in nve4_compute_validate_samplers()
1021 nvc0->dirty_3d |= NVC0_NEW_3D_TEXTURES; in nve4_compute_validate_textures()