Searched refs:dirty_3d (Results 1 – 17 of 17) sorted by relevance
191 if (!(nv50->dirty_3d & in nv50_validate_scissor()201 if ((nv50->dirty_3d & NV50_NEW_3D_FRAMEBUFFER) && !nv50->state.scissor) in nv50_validate_scissor()324 nv50->dirty_3d |= NV50_NEW_3D_VERTPROG; in nv50_check_program_ucps()327 nv50->dirty_3d |= NV50_NEW_3D_GMTYPROG; in nv50_check_program_ucps()357 if (nv50->dirty_3d & NV50_NEW_3D_CLIP) { in nv50_validate_clip()458 ctx_to->dirty_3d = ~0; in nv50_switch_pipe_context()468 ctx_to->dirty_3d &= ~(NV50_NEW_3D_VERTEX | NV50_NEW_3D_ARRAYS); in nv50_switch_pipe_context()471 ctx_to->dirty_3d &= ~NV50_NEW_3D_VERTPROG; in nv50_switch_pipe_context()473 ctx_to->dirty_3d &= ~NV50_NEW_3D_FRAGPROG; in nv50_switch_pipe_context()476 ctx_to->dirty_3d &= ~NV50_NEW_3D_BLEND; in nv50_switch_pipe_context()[all …]
214 nv50->dirty_3d |= NV50_NEW_3D_BLEND; in nv50_blend_state_bind()351 nv50->dirty_3d |= NV50_NEW_3D_RASTERIZER; in nv50_rasterizer_state_bind()445 nv50->dirty_3d |= NV50_NEW_3D_ZSA; in nv50_zsa_state_bind()623 nv50->dirty_3d |= NV50_NEW_3D_SAMPLERS; in nv50_stage_sampler_states_bind()722 nv50->dirty_3d |= NV50_NEW_3D_TEXTURES; in nv50_stage_set_sampler_views()814 nv50->dirty_3d |= NV50_NEW_3D_VERTPROG; in nv50_vp_state_bind()830 nv50->dirty_3d |= NV50_NEW_3D_FRAGPROG; in nv50_fp_state_bind()846 nv50->dirty_3d |= NV50_NEW_3D_GMTYPROG; in nv50_gp_state_bind()934 nv50->dirty_3d |= NV50_NEW_3D_CONSTBUF; in nv50_set_constant_buffer()947 nv50->dirty_3d |= NV50_NEW_3D_BLEND_COLOUR; in nv50_set_blend_color()[all …]
202 nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER; in nv50_invalidate_resource_storage()212 nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER; in nv50_invalidate_resource_storage()228 nv50->dirty_3d |= NV50_NEW_3D_ARRAYS; in nv50_invalidate_resource_storage()240 nv50->dirty_3d |= NV50_NEW_3D_TEXTURES; in nv50_invalidate_resource_storage()254 nv50->dirty_3d |= NV50_NEW_3D_CONSTBUF; in nv50_invalidate_resource_storage()389 nv50->dirty_3d |= NV50_NEW_3D_SAMPLERS; in nv50_create()
361 nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_SCISSOR; in nv50_clear_render_target()449 nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_SCISSOR; in nv50_clear_depth_stencil()807 nv50->dirty_3d |= NV50_NEW_3D_FRAMEBUFFER | NV50_NEW_3D_SCISSOR; in nv50_clear_buffer()844 uint32_t dirty_3d; member1283 ctx->saved.dirty_3d = nv50->dirty_3d; in nv50_blitctx_pre_blit()1288 nv50->dirty_3d = in nv50_blitctx_pre_blit()1336 nv50->dirty_3d = blit->saved.dirty_3d | in nv50_blitctx_post_blit()
227 if (fp->mem && !(nv50->dirty_3d & (NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_MIN_SAMPLES))) in nv50_fragprog_validate()368 if (nv50->dirty_3d & NV50_NEW_3D_FRAGPROG) in nv50_validate_derived_rs()438 if (!(nv50->dirty_3d & (NV50_NEW_3D_VERTPROG | in nv50_fp_linkage_validate()
122 uint32_t dirty_3d; /* dirty flags for 3d state */ member
273 nv50->dirty_3d |= NV50_NEW_3D_FRAGPROG; in nv50_launch_grid()
778 if (nv50->vbo_user && !(nv50->dirty_3d & (NV50_NEW_3D_ARRAYS | NV50_NEW_3D_VERTEX))) { in nv50_draw_vbo()780 nv50->dirty_3d |= NV50_NEW_3D_ARRAYS; in nv50_draw_vbo()
201 nvc0->dirty_3d |= NVC0_NEW_3D_BLEND; in nvc0_blend_state_bind()353 nvc0->dirty_3d |= NVC0_NEW_3D_RASTERIZER; in nvc0_rasterizer_state_bind()431 nvc0->dirty_3d |= NVC0_NEW_3D_ZSA; in nvc0_zsa_state_bind()501 nvc0_context(pipe)->dirty_3d |= NVC0_NEW_3D_SAMPLERS; in nvc0_bind_sampler_states()582 nvc0_context(pipe)->dirty_3d |= NVC0_NEW_3D_TEXTURES; in nvc0_set_sampler_views()652 nvc0->dirty_3d |= NVC0_NEW_3D_VERTPROG; in nvc0_vp_state_bind()668 nvc0->dirty_3d |= NVC0_NEW_3D_FRAGPROG; in nvc0_fp_state_bind()684 nvc0->dirty_3d |= NVC0_NEW_3D_GMTYPROG; in nvc0_gp_state_bind()700 nvc0->dirty_3d |= NVC0_NEW_3D_TCTLPROG; in nvc0_tcp_state_bind()716 nvc0->dirty_3d |= NVC0_NEW_3D_TEVLPROG; in nvc0_tep_state_bind()[all …]
257 nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER; in nvc0_invalidate_resource_storage()267 nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER; in nvc0_invalidate_resource_storage()277 nvc0->dirty_3d |= NVC0_NEW_3D_ARRAYS; in nvc0_invalidate_resource_storage()293 nvc0->dirty_3d |= NVC0_NEW_3D_TEXTURES; in nvc0_invalidate_resource_storage()313 nvc0->dirty_3d |= NVC0_NEW_3D_CONSTBUF; in nvc0_invalidate_resource_storage()330 nvc0->dirty_3d |= NVC0_NEW_3D_BUFFERS; in nvc0_invalidate_resource_storage()347 nvc0->dirty_3d |= NVC0_NEW_3D_SURFACES; in nvc0_invalidate_resource_storage()441 nvc0->dirty_3d |= NVC0_NEW_3D_TCTLPROG; in nvc0_create()503 nvc0->dirty_3d |= NVC0_NEW_3D_SAMPLERS; in nvc0_create()
364 if (!(nvc0->dirty_3d & NVC0_NEW_3D_SCISSOR) && in nvc0_validate_scissor()529 if (nvc0->dirty_3d & (NVC0_NEW_3D_CLIP | (NVC0_NEW_3D_VERTPROG << stage))) in nvc0_validate_clip()879 ctx_to->dirty_3d = ~0; in nvc0_switch_pipe_context()896 ctx_to->dirty_3d &= ~(NVC0_NEW_3D_VERTEX | NVC0_NEW_3D_ARRAYS); in nvc0_switch_pipe_context()899 ctx_to->dirty_3d &= ~NVC0_NEW_3D_VERTPROG; in nvc0_switch_pipe_context()901 ctx_to->dirty_3d &= ~NVC0_NEW_3D_FRAGPROG; in nvc0_switch_pipe_context()904 ctx_to->dirty_3d &= ~NVC0_NEW_3D_BLEND; in nvc0_switch_pipe_context()906 ctx_to->dirty_3d &= ~(NVC0_NEW_3D_RASTERIZER | NVC0_NEW_3D_SCISSOR); in nvc0_switch_pipe_context()908 ctx_to->dirty_3d &= ~NVC0_NEW_3D_ZSA; in nvc0_switch_pipe_context()999 ARRAY_SIZE(validate_list_3d), &nvc0->dirty_3d, in nvc0_state_validate_3d()
155 nvc0->dirty_3d |= NVC0_NEW_3D_SAMPLERS; in nvc0_compute_validate_samplers()173 nvc0->dirty_3d |= NVC0_NEW_3D_TEXTURES; in nvc0_compute_validate_textures()186 nvc0->dirty_3d |= NVC0_NEW_3D_CONSTBUF; in nvc0_compute_invalidate_constbufs()261 nvc0->dirty_3d |= NVC0_NEW_3D_DRIVERCONST; in nvc0_compute_validate_driverconst()352 nvc0->dirty_3d |= NVC0_NEW_3D_SURFACES; in nvc0_compute_validate_surfaces()
154 if (fp->mem && !(nvc0->dirty_3d & NVC0_NEW_3D_FRAGPROG)) { in nvc0_fragprog_validate()333 if (!(nvc0->dirty_3d & NVC0_NEW_3D_TFB_TARGETS)) in nvc0_tfb_validate()
366 nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER; in nvc0_clear_render_target()616 nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER; in nvc0_clear_buffer()688 nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER; in nvc0_clear_depth_stencil()816 uint32_t dirty_3d; member1090 ctx->saved.dirty_3d = nvc0->dirty_3d; in nvc0_blitctx_pre_blit()1099 nvc0->dirty_3d = NVC0_NEW_3D_FRAMEBUFFER | NVC0_NEW_3D_MIN_SAMPLES | in nvc0_blitctx_pre_blit()1160 nvc0->dirty_3d = blit->saved.dirty_3d | in nvc0_blitctx_post_blit()
457 update_vertex = (nvc0->dirty_3d & NVC0_NEW_3D_VERTEX) || in nvc0_vertex_arrays_validate()945 if (nvc0->vbo_user && !(nvc0->dirty_3d & (NVC0_NEW_3D_ARRAYS | NVC0_NEW_3D_VERTEX))) { in nvc0_draw_vbo()948 nvc0->dirty_3d |= NVC0_NEW_3D_ARRAYS; in nvc0_draw_vbo()950 if (!(nvc0->dirty_3d & NVC0_NEW_3D_ARRAYS) && nvc0->state.vbo_mode == 0) { in nvc0_draw_vbo()
189 uint32_t dirty_3d; /* dirty flags for 3d state */ member
340 nvc0->dirty_3d |= NVC0_NEW_3D_SAMPLERS; in nve4_compute_validate_samplers()1021 nvc0->dirty_3d |= NVC0_NEW_3D_TEXTURES; in nve4_compute_validate_textures()