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Searched refs:dpdy (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Pipeline/
DSpirvShaderArithmetic.cpp279 SIMD::Float dpdy = SIMD::Float(firstColumn); in EmitUnaryOp() local
280 dpdy = Insert(dpdy, secondColumn, 1); in EmitUnaryOp()
281 dpdy = Insert(dpdy, secondColumn, 3); in EmitUnaryOp()
282 dst.move(i, Abs(dpdx) + Abs(dpdy)); in EmitUnaryOp()
/external/mesa3d/src/gallium/drivers/softpipe/
Dsp_tex_sample.c609 const float dpdy = fabsf(derivs[2][1][quad]); in compute_lambda_3d_explicit_gradients() local
612 const float maxz = MAX2(dpdx, dpdy) * u_minify(texture->depth0, sview->base.u.tex.first_level); in compute_lambda_3d_explicit_gradients()
642 const float dpdy = fabsf(derivs[2][1][quad]); in compute_lambda_cube_explicit_gradients() local
645 const float maxz = MAX2(dpdx, dpdy); in compute_lambda_cube_explicit_gradients()