Searched refs:drawBufferId (Results 1 – 1 of 1) sorted by relevance
114 for (auto drawBufferId : state.getEnabledDrawBuffers()) in attachTextures() local116 const gl::FramebufferAttachment *attachment = state.getColorAttachment(drawBufferId); in attachTextures()126 static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + static_cast<int>(drawBufferId)); in attachTextures()170 for (auto drawBufferId : state.getEnabledDrawBuffers()) in detachTextures() local172 const gl::FramebufferAttachment *attachment = state.getColorAttachment(drawBufferId); in detachTextures()179 static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + static_cast<int>(drawBufferId)); in detachTextures()