Searched refs:drawTile (Results 1 – 7 of 7) sorted by relevance
/external/skia/gm/ |
D | pictureshadercache.cpp | 36 void drawTile(SkCanvas* canvas) { in drawTile() function in PictureShaderCacheGM 56 this->drawTile(pictureCanvas); in onOnceBeforeDraw()
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D | androidblendmodes.cpp | 66 void drawTile(SkCanvas* canvas, int xOffset, int yOffset, SkBlendMode mode) { in drawTile() function in skiagm::AndroidBlendModesGM 101 this->drawTile(canvas, xOffset, yOffset, mode); in onDraw()
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D | pictureshader.cpp | 48 this->drawTile(pictureCanvas); in onOnceBeforeDraw() 55 this->drawTile(&bitmapCanvas); in onOnceBeforeDraw() 134 void drawTile(SkCanvas* canvas) { in drawTile() function in PictureShaderGM
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D | compositor_quads.cpp | 211 virtual int drawTile(SkCanvas* canvas, const SkRect& rect, const SkPoint clip[4], 267 int draws = this->drawTile(canvas, baseRect, quad, edgeAA, tileID, *quadCount); in clipTile() 567 int drawTile(SkCanvas* canvas, const SkRect& rect, const SkPoint clip[4], const bool edgeAA[4], in drawTile() function in DebugTileRenderer 625 int drawTile(SkCanvas* canvas, const SkRect& rect, const SkPoint clip[4], const bool edgeAA[4], in drawTile() function in SolidColorRenderer 706 int drawTile(SkCanvas* canvas, const SkRect& rect, const SkPoint clip[4], const bool edgeAA[4], in drawTile() function in TextureSetRenderer 914 int drawTile(SkCanvas* canvas, const SkRect& rect, const SkPoint clip[4], const bool edgeAA[4], in drawTile() function in YUVTextureSetRenderer
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/external/skqp/gm/ |
D | pictureshadercache.cpp | 23 void drawTile(SkCanvas* canvas) { in drawTile() function in PictureShaderCacheGM 43 this->drawTile(pictureCanvas); in onOnceBeforeDraw()
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D | androidblendmodes.cpp | 54 void drawTile(SkCanvas* canvas, int xOffset, int yOffset, SkBlendMode mode) { in drawTile() function in skiagm::AndroidBlendModesGM 92 this->drawTile(canvas, xOffset, yOffset, mode); in onDraw()
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D | pictureshader.cpp | 38 this->drawTile(pictureCanvas); in onOnceBeforeDraw() 45 this->drawTile(&bitmapCanvas); in onOnceBeforeDraw() 124 void drawTile(SkCanvas* canvas) { in drawTile() function in PictureShaderGM
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